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GAME EDUKASI BERHITUNG DASAR 2 DIMENSI MATHLANDIA UNTUK MELATIH KECEPATAN DAN KETEPATAN SISWA SEKOLAH DASAR KELAS 1 DENGAN MENGGUNAKAN UNITY

Salsabila, Nada (2025) GAME EDUKASI BERHITUNG DASAR 2 DIMENSI MATHLANDIA UNTUK MELATIH KECEPATAN DAN KETEPATAN SISWA SEKOLAH DASAR KELAS 1 DENGAN MENGGUNAKAN UNITY. S1 thesis, Fakultas Teknik Universitas Sultan Ageng Tirtayasa.

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Official URL: https://untirta.ac.id/

Abstract

This research aims to develop an educational game called Mathlandia to train the speed and accuracy of first-grade elementary students in basic arithmetic. The development followed the ADDIE model and was implemented using Unity for the Android platform. The 2D game includes progressive levels, a timer, visual feedback, and a closed evaluation system for teachers. The results show that the Mathlandia game improved students’ speed in solving math problems, reducing the average completion time by 36%. Error rates also decreased significantly across all levels. User Acceptance Testing (UAT) indicated that most students found the game enjoyable, easy to understand, and relevant to their learning materials. The game effectively supports arithmetic practice while serving as a flexible and interactive learning medium.

Item Type: Thesis (S1)
Contributors:
ContributionContributorsNIP/NIM
Thesis advisorKrisdianto, Nanang197504092006041004
Thesis advisorDarnis, Febriyanti199002062024062001
Uncontrolled Keywords: Educational Game, Basic Arithmetic, Speed, Accuracy, Unity, Android.
Subjects: T Technology > T Technology (General)
Divisions: 03-Fakultas Teknik > 55201-Jurusan Teknik Informatika
Depositing User: NADA SALSABILA NACHRAWI
Date Deposited: 31 Jul 2025 08:59
Last Modified: 31 Jul 2025 08:59
URI: http://eprints.untirta.ac.id/id/eprint/53313

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