Priyantini, Firlinda Fadhilah (2025) PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED REALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK MENGURANGI KECEMASAN MATEMATIS SISWA SMP. S1 thesis, Universitas Sultan Ageng Tirtayasa.
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Abstract
This study was motivated by the high level of mathematical anxiety among students. This is due to the transition from elementary school to junior high school, which makes it increasingly difficult for students to understand mathematics lessons, as well as the lack of use of technology-based learning media by teachers in the classroom, making it difficult for students to understand abstract concepts and reducing their enthusiasm for learning mathematics. A solution that can be provided is to utilize enjoyable learning media, such as interactive quizzes based on Augmented Reality technology. Therefore, interactive quizzes based on Augmented Reality through the use of TikTok filters are needed to reduce mathematical anxiety among junior high school students. The TikTok platform was chosen because of its ease of use and widespread adoption by many users. This development research uses the Research and Development (R&D) method with the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects are 30 seventh-grade students from SMPN 2 Ciruas. The instruments used in this study are non-test instruments, namely questionnaires on feasibility, practicality, and students' mathematical anxiety. The results of the study indicate that the interactive Augmented Reality-based quiz is feasible, based on the results of expert material assessment with a percentage of 88.46% with the criterion of highly feasible, and the results of expert media assessment with a percentage of 93.75% with the criterion of highly feasible. Furthermore, the interactive Augmented Reality-based quiz media was found to be practical based on teacher evaluations with a percentage of 96.15% with the criterion of highly practical and student evaluations with a percentage of 81.18% with the criterion of highly practical. There was an increase in the results of the students' mathematical anxiety questionnaire before and after using the media, from an average of 51.33 to 75.03, and the significance result calculated using the Paired Sample T-Test was 0,001 < 0,05. Therefore, H_0 is rejected and H_1 is accepted, meaning the hypothesis states that there is a decrease in students' mathematical anxiety between before and after learning using interactive quizzes based on Augmented Reality through the use of TikTok filters. This is supported by the N-Gain scores obtained for each indicator with moderate criteria. Thus, it can be concluded that interactive quizzes based on Augmented Reality through the use of TikTok filters are feasible, practical, and effective for use in mathematics learning.
Item Type: | Thesis (S1) | |||||||||
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Additional Information: | Penelitian ini dilatarbelakangi oleh tingginya kecemasan matematis siswa. Hal ini disebabkan adanya peralihan jenjang dari sekolah dasar ke sekolah menengah pertama yang membuat siswa semakin kesulitan memahami pelajaran matematika, kurangnya memanfaatkan media pembelajaran berbasis teknologi oleh guru dalam pembelajaran, sehingga siswa sulit memahami konsep abstrak dan kurang antusias pada pembelajaran matematika. Solusi yang dapat diberikan yaitu dengan memanfaatkan media pembelajaran yang menyenangkan salah satunya kuis interaktif berbasis teknologi Augmented Reality. Maka dari itu diperlukan kuis interaktif berbasis Augmented Reality melalui pemanfaatan filter TikTok untuk mengurangi kecemasan matematis siswa SMP. Platform TikTok dipilih karena memiliki kemudahan dalam penggunaan dan telah digunakan secara luas oleh banyak pengguna. Penelitian pengembangan ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri dari lima tahapan yaitu Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian ini adalah 30 siswa kelas VII-G SMPN 2 Ciruas. Instrumen yang digunakan pada penelitian ini adalah instrumen non-tes, yaitu angket kelayakan, kepraktisan, dan kecemasan matematis siswa. Hasil penelitian menunjukkan bahwa kuis interaktif berbasis Augmented Reality teruji layak yang didasari oleh hasil penilaian ahli materi dengan persentase sebesar 88,46% dengan kriteria sangat layak, dan hasil penilaian ahli media dengan persentase sebesar 93,75% dengan kriteria sangat layak. Kemudian media kuis interaktif berbasis Augmented Reality teruji praktis yang didasari oleh hasil penilaian guru dengan persentase sebesar 96,15% dengan kriteria sangat praktis dan hasil penilaian siswa dengan persentase sebesar 81,18% dengan kriteria sangat praktis. Kemudian terdapat peningkatan hasil angket kecemasan matematis siswa sebelum dan setelah penggunaan media dengan rata-rata 51,33 menjadi 75,03, dan perolehan hasil signifikansi yang dihitung menggunakan uji Paired Sample T-Test sebesar 0,001< 0,05. Maka H_0 ditolak dan H_1 diterima, artinya hipotesis menyatakan bahwa adanya penurunan kecemasan matematis siswa antara sebelum dan setelah pembelajaran menggunakan kuis interaktif berbasis Augmented Reality melalui pemanfaatan filter TikTok. Hal tersebut didukung dengan perolehan skor N-Gain pada setiap indikator dengan kriteria sedang. Dengan demikian, dapat disimpulkan bahwa media kuis interaktif berbasis Augmented Reality melalui pemanfaatan filter TikTok layak, praktis, dan efektif untuk diterapkan dalam pembelajaran matematika. | |||||||||
Uncontrolled Keywords: | Interactive Quiz, Augmented Reality, Student Mathematic Anxiety Kuis Interaktif, Augmented Reality, Kecemasan Matematis Siswa. | |||||||||
Subjects: | L Education > L Education (General) Q Science > QA Mathematics |
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Divisions: | 02-Fakultas Keguruan dan Ilmu Pendidikan 02-Fakultas Keguruan dan Ilmu Pendidikan > 84202-Jurusan Pendidikan Matematika |
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Depositing User: | Firlinda Fadhilah Priyantini | |||||||||
Date Deposited: | 02 Aug 2025 06:49 | |||||||||
Last Modified: | 02 Aug 2025 06:49 | |||||||||
URI: | http://eprints.untirta.ac.id/id/eprint/50808 |
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