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PENGARUH KAHOOT DAN QUIZIZ TERHADAP HASIL BELAJAR BAHASA INDONESIA PADA MATERI DRAMA SISWA KELAS XI SMA NEGERI 27 KABUPATEN TANGERANG

NURHIDAYANI, ALYA (2024) PENGARUH KAHOOT DAN QUIZIZ TERHADAP HASIL BELAJAR BAHASA INDONESIA PADA MATERI DRAMA SISWA KELAS XI SMA NEGERI 27 KABUPATEN TANGERANG. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.

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Abstract

This research aims to describe the influence of Kahoot and Quizizz on Indonesian language learning outcomes in drama material for class XI students at SMA Negeri 27 Tangerang Regency. This research uses an experimental method with a quantitative approach and design selection in the form of a pretest-posttest control group design. The sampling technique used simple random sampling technique. Data collection techniques for student learning outcomes include pretest and posttest cognitive, affective and psychomotor abilities. The results show that there is an influence of using Kahoot and Quizizz on student learning outcomes in both cognitive, affective and psychomotor aspects. Apart from that, it was also found that there were significant differences in the use of Kahoot and Quizizz in both cognitive, affective and psychomotor aspects.It was concluded that the use of Kahoot and Quizizz had an effect on student learning outcomes including cognitive, affective, and psychomotor aspects.

Item Type: Thesis (S1)
Contributors:
ContributionContributorsNIP/NIM
Thesis advisorFirmansyah, Dodi197611242001121002
Thesis advisorHilaliyah, Tatu196503182005012001
Additional Information: Penelitian ini bertujuan untuk mendeskripsikan pengaruh Kahoot dan Quizizz terhadap hasil belajar Bahasa Indonesia pada materi drama siswa kelas XI SMA Negeri 27 Kabupaten Tangerang. Penelitian ini menggunakan metode eksperimen dengan pendekatan kuantitatif dan pemilihan desain berupa pretest-posttest control group design. Teknik pengambilan sampel dengan menggunakan teknik simple random sampling. Teknik pengumpulan data dari hasil belajar siswa berupa tes pretest dan posttest kemampuan kognitif, afektif, dan psikomotorik. Hasil menunjukkan adanya pengaruh penggunaan Kahoot dan Quizizz pada hasil belajar siswa baik pada aspek kognitif, afektif, dan psikomotorik. Selain itu, ditemukan juga adanya perbedaan yang signifikan penggunaan Kahoot dan Quizizz baik pada aspek kognitif, afektif, dan psikomotorik. Disimpulkan bahwa penggunaan Kahoot dan Quizizz berpengaruh terhadap hasil belajar siswa baik pada aspek kognitif, afektif, dan psikomotorik.
Uncontrolled Keywords: Kahoot, Quizizz, Learning outcomes Kahoot, Quizizz, Hasil belajar.
Subjects: L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Divisions: 02-Fakultas Keguruan dan Ilmu Pendidikan > 88201-Jurusan Pendidikan Bahasa Indonesia
02-Fakultas Keguruan dan Ilmu Pendidikan
Depositing User: Ms Alya Nurhidayani
Date Deposited: 03 Jan 2025 11:54
Last Modified: 03 Jan 2025 11:54
URI: http://eprints.untirta.ac.id/id/eprint/44449

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