RAHMA, MAULYDIA (2022) THE EFFECT OF USING CROSSWORD PUZZLE GAME TOWARD STUDENTS’ VOCABULARY MASTERY AT THE SEVENTH GRADE OF SMPN 2 KOTA SERANG. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.
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Item Type: | Thesis (S1) | |||||||||
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Additional Information: | The objectives of this research was to find out the effect of using crossword puzzle game toward students’ vocabulary mastery at the seventh grade of SMPN 2 Kota Serang. The methodology used in this study was quantitative method. The design of this study was quasi experimental design. The sample of this research was chosen based on the random sampling technique. The class were put into experimental class and control class, each class consisted of 30 students. Pre-test was given to both classes at the beginning phase and then in the post-test was given in the last phase. To find the effect, post-test was given to both classes, the researcher used a t-test as a formula to know the effect of using crossword puzzle game toward students’ vocabulary mastery at the seventh grade of SMPN 2 Kota Serang. The calculation result of t-test showed that Tcount ≥ Ttable was 4.25 ≥ 2.00 with the significance 0.05. It can be concluded that there is any effect of using crossword puzzle game toward students’ vocabulary mastery at the seventh grade of SMPN 2 Kota Serang. It is suggested that teacher can use Crossword Puzzle Game as one of techniques in teaching vocabulary especially in Junior High School. Keyword: Crossword Puzzle, Game, Teaching Vocabulary Mastery | |||||||||
Subjects: | P Language and Literature > PE English | |||||||||
Divisions: | 02-Fakultas Keguruan dan Ilmu Pendidikan 02-Fakultas Keguruan dan Ilmu Pendidikan > 88203-Jurusan Pendidikan Bahasa Inggris |
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Depositing User: | Perpustakaan Pusat | |||||||||
Date Deposited: | 05 Aug 2022 14:29 | |||||||||
Last Modified: | 05 Aug 2022 14:29 | |||||||||
URI: | http://eprints.untirta.ac.id/id/eprint/15330 |
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