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IMPLEMENTASI MEDIA PEMBELAJARAN INTERAKTIF AUGMENTED REALITY MATA PELAJARAN BIOLOGI KELAS XI SMA (STUDI KASUS : SMA ISLAMIC CENTRE TANGERANG)
Biology subjects often require high visualization skills, especially in microscopic materials such as cells and tissues. However, Most of students face difficulties in understanding these concepts due to limited laboratory facilities and the use of static textbooks. This study aims to develop and test the validity of an Augmented Reality (AR)-based learning application, as well as to measure its effectiveness in improving student understanding. The research method used was quantitative with a pretest-posttest control group design. The sample consisted of 61 students of Class XI IPA divided into two groups: the control group using textbooks and the experimental group using the AR application. Validation results by Biology teachers indicated that the application is valid in terms of material quality, interface, and usability. Based on student testing, the control group obtained an average score improvement of 35 points (final score 91.3), while the experimental group obtained an increase of 26 points with a slightly higher final average score of 92. Furthermore, the User Acceptance Test (UAT) result showed an average score of 4.57 with a "Very Good" predicate. It is concluded that the developed AR application is valid, effective in helping students visualize abstract biological concepts into concrete ones, and successfully implemented according to learning needs.
Fakultas Teknik Universitas Sultan Ageng Tirtayasa
INFORMATIKA, Fakultas Teknik Universitas Sultan Ageng Tirtayasa
IMPLEMENTASI MEDIA PEMBELAJARAN INTERAKTIF AUGMENTED REALITY MATA PELAJARAN BIOLOGI KELAS XI SMA (STUDI KASUS : SMA ISLAMIC CENTRE TANGERANG) (Text)
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T Technology (General)