@phdthesis{eprintuntirta53992, school = {Universitas Sultan Ageng Tirtayasa}, author = {HALIMATUSSYA?DIYAH HALIMATUSSYA?DIYAH}, title = {THE USE OF PLAY CROSSWORD PUZZLE (PCP) MEDIA TO LEARN VOCABULARY AT THE EIGHT GRADE STUDENTS AT Al-FALAH ISLAMIC JUNIOR HIGH SCHOOL TANGERANG}, note = {Penelitian ini mengkaji penggunaan media Play Crossword Puzzle (PCP) sebagai alat bantu pembelajaran kosakata bagi siswa kelas VIII SMP Islam Al-Falah. Penelitian ini bertujuan untuk memahami bagaimana media PCP mempengaruhi keterlibatan, motivasi, dan perkembangan kosakata siswa dalam konteks pembelajaran Bahasa Inggris. Metode penelitian yang digunakan dalam penelitian ini adalah penelitian kualitatif. Populasi dalam penelitian ini adalah 39 siswa kelas 8C SMP Islam Al-Falah. Alat yang digunakan dalam penelitian ini meliputi 12 kuesioner, 10 pertanyaan observasi, dan 10 pertanyaan wawancara. This study examines the use of Play Crossword Puzzle (PCP) media as a vocabulary learning aid for eighth-grade students at Al-Falah Islamic Junior High School. The study aims to understand how PCP media affects student engagement, motivation, and vocabulary development in the context of English language learning. The research method used in this study is qualitative research. The population in this study consisted of 39 eighth-grade students in class 8C at Al-Falah Islamic Junior High School. The tools used in this study included 12 questionnaires, 10 observation questions, and 10 interview questions.}, month = {August}, year = {2025}, url = {https://eprints.untirta.ac.id/53992/}, abstract = {This study explores the use of Play Crossword Puzzle (PCP) media as a tool to support vocabulary learning among eighth-grade students of Al-Falah Islamic Junior High School. This study aims to understand how PCP media affects students' engagement, motivation, and vocabulary development in the context of English learning. The research method used in this study is qualitative Research. The population in this study was 39 students of Class 8C of Al-Falah Islamic Junior High School. The instruments used in this study were 12 questionnaires, 10 observation and 10 interview questions. The results of this study indicate that students have a positive response to the use of Crossword Puzzles as a medium for learning vocabulary skills. The respondents' positive responses to Crossword Puzzles are based on their own learning experiences. Crossword puzzles have a positive impact on vocabulary improvement after students play crossword puzzles. This study concludes that PCP media is a useful and interesting alternative for vocabulary teaching methods. It is recommended for English teachers to consider incorporating game-based media such as crossword puzzles to improve the vocabulary learning process. The implementation of crossword puzzle media creates a more interactive and enjoyable learning atmosphere, which increases students? interest and participation in vocabulary learning. Students reported feeling more motivated and found it easier to remember new words when learning through games. Keywords: Play Crossword Puzzle (PCP), Media, Vocabulary Learning,} }