relation: https://eprints.untirta.ac.id/53252/ title: PERANCANGAN APLIKASI ANDROID GAME-BASED LEARNING DENGAN GENRE RPG UNTUK SEKOLAH MENENGAH ATAS DAN SEDERAJAT creator: Saputra, David subject: L Education (General) subject: LB Theory and practice of education subject: LB1501 Primary Education subject: QA75 Electronic computers. Computer science subject: T Technology (General) description: This research aims to research and develop a game-based learning android application that applies two learning materials in one application named Kerris of Knowledge. The software used to do this is Unity and also Blender as Asset Creation Software, the method used for this research is Research & Development and applies the Game Development Life Cycle (GDLC) development model. GDLC has several stages, namely, Initiation, Pre-Production, Production, Testing, Beta and Release. As well as the evaluation method used by using Pre-Test and Post-Test related to the material tested, using Black Box Testing to test the feasibility of the application and using an assessment questionnaire related to the application conducted by students who are tested. The results of testing the application using black box testing state that the application is feasible to use. While research based on Beta Testing with Pre-Test and Post-test stated that this application is effective to be used as a learning media with the results of an increase in value of 32.75% from the Pre-Test results for English material and an increase in value of 28.58% from the Pre-Test value. The application also received an overall rating of 3.86 out of 5. Thus the results of research related to the Kerris of Knowledge application can be used as a learning media used by high school students and equivalent. date: 2025-07-30 type: Thesis type: NonPeerReviewed format: text language: id identifier: https://eprints.untirta.ac.id/53252/1/David%20Saputra_3337210029_Fulltext.pdf format: text language: id identifier: https://eprints.untirta.ac.id/53252/2/David%20Saputra_3337210029_01.pdf format: text language: id identifier: https://eprints.untirta.ac.id/53252/3/David%20Saputra_3337210029_02.pdf format: text language: id identifier: https://eprints.untirta.ac.id/53252/4/David%20Saputra_3337210029_03.pdf format: text language: id identifier: https://eprints.untirta.ac.id/53252/5/David%20Saputra_3337210029_04.pdf format: text language: id identifier: https://eprints.untirta.ac.id/53252/6/David%20Saputra_3337210029_05.pdf format: text language: id identifier: https://eprints.untirta.ac.id/53252/7/David%20Saputra_3337210029_Ref.pdf format: text language: id identifier: https://eprints.untirta.ac.id/53252/8/David%20Saputra_3337210029_Lamp.pdf format: text language: id identifier: https://eprints.untirta.ac.id/53252/9/David%20Saputra_3337210029_CP.pdf identifier: Saputra, David (2025) PERANCANGAN APLIKASI ANDROID GAME-BASED LEARNING DENGAN GENRE RPG UNTUK SEKOLAH MENENGAH ATAS DAN SEDERAJAT. S1 thesis, FAKULTAS TEKNIK UNIVERSITAS SULTAN AGENG TIRTAYASA.