eprintid: 51669 rev_number: 36 eprint_status: archive userid: 22964 dir: disk0/00/05/16/69 datestamp: 2025-08-13 06:51:45 lastmod: 2025-08-13 06:51:45 status_changed: 2025-08-13 06:51:45 type: thesis metadata_visibility: show creators_name: Safitri, Anjani creators_id: 2285210033 contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_name: AFIATI, EVI contributors_name: HANDOYO, ALFIANDY WARIH contributors_id: 197908012006042003 contributors_id: 199006242020121009 corp_creators: UNIVERSITAS SULTAN AGENG TIRTAYASA corp_creators: FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN corp_creators: JURUSAN BIMBINGAN DAN KONSELING title: PENGEMBANGAN PERMAINAN PUZZLE KARIR SEBAGAI MEDIA LAYANAN INFORMASI PEMAHAMAN KARIR PADA ANAK TUNAGRAHITA ispublished: pub subjects: LC subjects: LC5201 divisions: FKIP divisions: BK full_text_status: restricted keywords: Career Puzzle, Information Services, Career Understanding, Mentally Retarded Children Puzzle Karir, Layanan Informasi, Pemahaman Karir, Anak Tunagrahita note: Penelitian ini bertujuan untuk mengembangkan media permainan Puzzle Karir sebagai sarana layanan informasi dalam meningkatkan pemahaman karir pada anak tunagrahita. Anak tunagrahita memiliki keterbatasan dalam aspek kognitif, sehingga memerlukan media pembelajaran yang menarik, visual, dan mudah dipahami. Melalui media permainan berbasis puzzle, diharapkan siswa dapat mengenal berbagai jenis profesi secara lebih menyenangkan dan bermakna. Penelitian ini menggunakan metode Research and Development (R&D) dengan menggunakan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation) sebagai kerangka kerja utama. Subjek penelitian adalah siswa tunagrahita ringan dan sedang yang bersekolah diSKH Fauzan. Instrumen yang digunakan meliputi observasi, wawancara, angket validasi ahli, dan tes pemahaman karir. Berdasarkan instrumen pemahaman karir yang diberikan kepada siswa tunagrahita, didapatkan gambaran bahwa tingkat pemahaman karir siswa sebesar 12% pada kategori tinggi, 38% pada kategori sedang, dan 50% pada kategori rendah. Hasil penelitian menunjukkan bahwa media Puzzle Karir yang dikembangkan sangat layak digunakan berdasarkan penilaian ahli media dan ahli materi, praktisi dengan persentase sebesar 87%. Pada uji media memperoleh persentase 80%, uji materi 83%, dan uji praktisi mencapai 97%. Selain itu, terdapat peningkatan pemahaman karir pada anak tunagrahita setelah menggunakan media tersebut. Dengan demikian, permainan puzzle karir ini cukup efektif sebagai media layanan informasi untuk membantu siswa tunagrahita memahami berbagai jenis pekerjaan secara lebih optimal. abstract: This study aims to develop a Career Puzzle game media as a means of information services in improving career understanding for children with mental disabilities. Children with mental disabilities have limitations in cognitive aspects, so they need interesting, visual, and easy-to-understand learning media. Through puzzle-based game media, it is hoped that students can get to know various types of professions in a more enjoyable and meaningful way. This study uses the Research and Development (R&D) method using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model as the main framework. The subjects of the study were students with mild and moderate mental disabilities who attended SKH Fauzan. The instruments used include observation, interviews, expert validation questionnaires, and career understanding tests. Based on the career understanding instrument given to mentally retarded students, it was found that the level of students' career understanding was 12% in the high category, 38% in the medium category, and 50% in the low category. The results of the study showed that the Career Puzzle media that was developed was very feasible to use based on the assessment of media experts and material experts, practitioners with a percentage of 87%. In the media test, the percentage was 80%, the material test 83%, and the practitioner test reached 97%. In addition, there was an increase in career understanding in mentally retarded children after using the media. Thus, this career puzzle game is quite effective as an information service media to help mentally retarded students understand various types of jobs more optimally. date: 2025 date_type: published pages: 205 institution: UNIVERSITAS SULTAN AGENG TIRTAYASA department: BIMBINGAN DAN KONSELING thesis_type: sarjana thesis_name: sarjana citation: Safitri, Anjani (2025) PENGEMBANGAN PERMAINAN PUZZLE KARIR SEBAGAI MEDIA LAYANAN INFORMASI PEMAHAMAN KARIR PADA ANAK TUNAGRAHITA. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA. document_url: https://eprints.untirta.ac.id/51669/1/Anjani%20Safitri_2285210033_Fulltext.pdf document_url: https://eprints.untirta.ac.id/51669/3/Anjani%20Safitri_2285210033_02.pdf document_url: https://eprints.untirta.ac.id/51669/4/Anjani%20Safitri_2285210033_03.pdf document_url: https://eprints.untirta.ac.id/51669/5/Anjani%20Safitri_2285210033_04.pdf document_url: https://eprints.untirta.ac.id/51669/6/Anjani%20Safitri_2285210033_05.pdf document_url: https://eprints.untirta.ac.id/51669/7/Anjani%20Safitri_2285210033_Reff.pdf document_url: https://eprints.untirta.ac.id/51669/8/Anjani%20Safitri_2285210033_lamp.pdf document_url: https://eprints.untirta.ac.id/51669/9/Anjani%20Safitri_2285210033_CP.pdf document_url: https://eprints.untirta.ac.id/51669/18/Anjani%20Safitri_2285210033_01_.pdf