relation: https://eprints.untirta.ac.id/50975/ title: PENGEMBANGAN GAME EDUKASI TEKNIK KETENAGALISTRIKAN BERBASIS ANDROID MENGGUNAKAN MIT APP INVENTOR DI SMK NEGERI 1 KRAMATWATU creator: FADILLAH, SELPI AMANDA subject: LB2300 Higher Education description: This study is a Research and Development study aimed at developing an educational game for electrical engineering. The development of this educational game aims to address the issue of the lack of adequate learning materials, insufficient understanding of the subject matter, and the resulting low effectiveness in the learning process. The development model used is the ADDIE model, which consists of five main stages : Analyze, Design, Develop, Implement, and Evaluate. The effectiveness of electrical engineering educational game was measured through learning activities to assess pretest and posttest scores among 25 students in the 10th-grade Electrical Engineering class at SMK Negeri 1 Kramatwatu. The results of the study indicate that the educational game on electrical engineering is categorized as highly feasible across various aspects. Media validation, based on visual, audio, interactivity, educational content, and user experience, obtained an average score of 80.33, placing it in the Highly Feasible category. Material validation, which includes content accuracy, language, usefulness, and evaluation, received an average score of 69, also classified as Highly Feasible.User responses from 25 students regarding ease of use, attractiveness, educational content, and gameplay experience resulted in an average score of 91.4, falling into the Highly Feasible category as well. In terms of effectiveness, based on pretest and posttest assessments, there was a significant improvement with an N-Gain score of 0.815, which falls under the High category. This indicates that the educational game is effective in improving student learning outcomes. date: 2025 type: Thesis type: NonPeerReviewed format: text language: id identifier: https://eprints.untirta.ac.id/50975/1/SELPI%20AMANDA%20FADILLAH_2283210033_FULL%20TEXT.pdf format: text language: id identifier: https://eprints.untirta.ac.id/50975/2/SELPI%20AMANDA%20FADILLAH_2283210033_CP.pdf format: text language: id identifier: https://eprints.untirta.ac.id/50975/3/SELPI%20AMANDA%20FADILLAH_2283210033_01.pdf format: text language: id identifier: https://eprints.untirta.ac.id/50975/4/SELPI%20AMANDA%20FADILLAH_2283210033_02.pdf format: text language: id identifier: https://eprints.untirta.ac.id/50975/5/SELPI%20AMANDA%20FADILLAH_2283210033_03.pdf format: text language: id identifier: https://eprints.untirta.ac.id/50975/6/SELPI%20AMANDA%20FADILLAH_2283210033_04.pdf format: text language: id identifier: https://eprints.untirta.ac.id/50975/7/SELPI%20AMANDA%20FADILLAH_2283210033_05.pdf format: text language: id identifier: https://eprints.untirta.ac.id/50975/8/SELPI%20AMANDA%20FADILLAH_2283210033_REF.pdf format: text language: id identifier: https://eprints.untirta.ac.id/50975/9/SELPI%20AMANDA%20FADILLAH_2283210033_LAMP.pdf identifier: FADILLAH, SELPI AMANDA (2025) PENGEMBANGAN GAME EDUKASI TEKNIK KETENAGALISTRIKAN BERBASIS ANDROID MENGGUNAKAN MIT APP INVENTOR DI SMK NEGERI 1 KRAMATWATU. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.