<> "The repository administrator has not yet configured an RDF license."^^ . <> . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP"^^ . "This study was motivated by the high level of mathematical anxiety among students. This is due to the transition from elementary school to junior high school, which makes it increasingly difficult for students to understand mathematics lessons, as well as the lack of use of technology-based learning media by teachers in the classroom, making it difficult for students to understand abstract concepts and reducing their enthusiasm for learning mathematics. A solution that can be provided is to utilize enjoyable learning media, such as interactive quizzes based on Augmented Reality technology. Therefore, interactive quizzes based on Augmented Reality through the use of TikTok filters are needed to reduce mathematical anxiety among junior high school students. The TikTok platform was chosen because of its ease of use and widespread adoption by many users. This development research uses the Research and Development (R&D) method with the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects are 30 seventh-grade students from SMPN 2 Ciruas. The instruments used in this study are non-test instruments, namely questionnaires on feasibility, practicality, and students' mathematical anxiety. The results of the study indicate that the interactive Augmented Reality-based quiz is feasible, based on the results of expert material assessment with a percentage of 88.46% with the criterion of highly feasible, and the results of expert media assessment with a percentage of 93.75% with the criterion of highly feasible. Furthermore, the interactive Augmented Reality-based quiz media was found to be practical based on teacher evaluations with a percentage of 96.15% with the criterion of highly practical and student evaluations with a percentage of 81.18% with the criterion of highly practical. There was an increase in the results of the students' mathematical anxiety questionnaire before and after using the media, from an average of 51.33 to 75.03, and the significance result calculated using the Paired Sample T-Test was 0,001 < 0,05. Therefore, H_0 is rejected and H_1 is accepted, meaning the hypothesis states that there is a decrease in students' mathematical anxiety between before and after learning using interactive quizzes based on Augmented Reality through the use of TikTok filters. This is supported by the N-Gain scores obtained for each indicator with moderate criteria. Thus, it can be concluded that interactive quizzes based on Augmented Reality through the use of TikTok filters are feasible, practical, and effective for use in mathematics learning."^^ . "2025" . . . . . . . . . . . "Universitas Sultan Ageng Tirtayasa"^^ . . . "Pendidikan Matematika, Universitas Sultan Ageng Tirtayasa"^^ . . . . . . . . . . . "Hepsi"^^ . "Nindiasari"^^ . "Hepsi Nindiasari"^^ . . "Firlinda Fadhilah"^^ . "Priyantini"^^ . "Firlinda Fadhilah Priyantini"^^ . . "Maman"^^ . "Fathurrohman"^^ . "Maman Fathurrohman"^^ . . "Universitas Sultan Ageng Tirtayasa"^^ . . . "Fakultas Keguruan Dan Ilmu Pendidikan"^^ . . . "Pendidikan Matematika"^^ . . . . . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Text)"^^ . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Text)"^^ . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Text)"^^ . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Text)"^^ . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Text)"^^ . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Text)"^^ . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Text)"^^ . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Other)"^^ . . . . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Other)"^^ . . . . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Other)"^^ . . . . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Other)"^^ . . . . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Other)"^^ . . . . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Other)"^^ . . . . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Other)"^^ . . . . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Text)"^^ . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Other)"^^ . . . . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Text)"^^ . . . "PENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED\r\nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK\r\nMENGURANGI KECEMASAN MATEMATIS SISWA SMP (Other)"^^ . . . . . . "indexcodes.txt"^^ . . "HTML Summary of #50808 \n\nPENGEMBANGAN KUIS INTERAKTIF BERBASIS AUGMENTED \nREALITY MELALUI PEMANFAATAN FILTER TIKTOK UNTUK \nMENGURANGI KECEMASAN MATEMATIS SISWA SMP\n\n" . "text/html" . . . "L Education (General)"@en . . . "QA Mathematics"@en . .