relation: https://eprints.untirta.ac.id/49870/ title: Pengaruh Model Problem-Based Learning Menggunakan Quizwhizzer Sebagai Game Interaktif Terhadap Kemampuan Numerasi Siswa creator: Muharromah, Selvi Kurnia subject: LB Theory and practice of education description: The Effect of Problem-Based Learning Model Using Quizwhizzer as an Interactive Game on Students' Numeracy Skills. This research is motivated by the low numeracy skills of students, one of which is caused by the application of mathematics learning models that are not optimal. Therefore, a learning model that can improve students' numeracy skills is needed. One of them is Problem-Based Learning model using Quizwhizzer as an interactive game. The purpose of this study is to determine the numeracy skills of students who use the Problem-Based Learning model with Quizwhizzer as an interactive game better than those who only use the Problem-Based Learning model. This study used a quantitative approach with a Quasi Experiment design type Nonequivalent Control Group Design. The sample consisted of two classes selected by purposive sampling technique, namely class VII B as the experimental class and class VII A as the control class. The experimental class was given a Problem-Based Learning model using Quizwhizzer as an interactive game while the control class was only given Problem Based Learning. The teaching material used in this study is social arithmetic. The results of this study concluded that there was an effect of using the Problem-Based Learning (PBL) model using Quizwhizzer as an interactive game on improving students' numeracy skills. date: 2025 type: Thesis type: NonPeerReviewed format: text language: id identifier: https://eprints.untirta.ac.id/49870/1/Selvi%20Kurnia%20Muharromah_2225210095_FULL%20TEXT.pdf format: text language: id identifier: https://eprints.untirta.ac.id/49870/2/Selvi%20Kurnia%20Muharromah_2225210095_CP.pdf format: text language: id identifier: https://eprints.untirta.ac.id/49870/3/Selvi%20Kurnia%20Muharromah_2225210095_01.pdf format: text language: id identifier: https://eprints.untirta.ac.id/49870/4/Selvi%20Kurnia%20Muharromah_2225210095_02.pdf format: text language: id identifier: https://eprints.untirta.ac.id/49870/5/Selvi%20Kurnia%20Muharromah_2225210095_03.pdf format: text language: id identifier: https://eprints.untirta.ac.id/49870/6/Selvi%20Kurnia%20Muharromah_2225210095_04.pdf format: text language: id identifier: https://eprints.untirta.ac.id/49870/7/Selvi%20Kurnia%20Muharromah_2225210095_05.pdf format: text language: id identifier: https://eprints.untirta.ac.id/49870/8/Selvi%20Kurnia%20Muharromah_2225210095_REF.pdf format: text language: id identifier: https://eprints.untirta.ac.id/49870/9/Selvi%20Kurnia%20Muharromah_2225210095_LAMP.pdf identifier: Muharromah, Selvi Kurnia (2025) Pengaruh Model Problem-Based Learning Menggunakan Quizwhizzer Sebagai Game Interaktif Terhadap Kemampuan Numerasi Siswa. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.