eprintid: 49754 rev_number: 26 eprint_status: archive userid: 14069 dir: disk0/00/04/97/54 datestamp: 2025-06-23 01:22:02 lastmod: 2025-06-23 01:22:02 status_changed: 2025-06-23 01:22:02 type: thesis metadata_visibility: show creators_name: Maulidya, Amanda Putri creators_id: 2225210094 contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_name: Rahayu, Ilmiyati contributors_name: Marethi, Indiana contributors_id: 196602211991112001 contributors_id: 1979033120050012001 corp_creators: Universitas Sultan Ageng Tirtayasa corp_creators: Fakultas Keguruan dan Ilmu Pendidikan corp_creators: Jurusan Pendidikan Matematika title: PENGEMBANGAN MEDIA PERMAINAN ULTAMA UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA ispublished: pub subjects: L1 divisions: FKIP divisions: Matematika full_text_status: restricted note: Penelitian ini dilatarbelakangi oleh rendahnya kemampuan pemecahan masalah matematis siswa yang disebabkan karena kurangnya menggunakan media permainan di dalam kegiatan belajar dan mengajar yang mengakibatkan siswa menjadi jenuh dan bosan dalam proses pembelajaran. Oleh karena itu, diperlukan pengembangan media permainan Ultama (ular tangga matematika) untuk meningkatkan kemampuan pemecahan masalah matematis siswa pada materi transformasi. Penelitian ini menggunakan model pengembangan 4D (Define, Design, Development, Disseminate). Penelitian ini dilaksanakan di MTs Satu Atap Hidayatul Athfal dengan subjek penelitian kelas IX-1 berjumlah 14 siswa. Hasil uji kelayakan meliputi uji kevalidan ahli materi diperoleh nilai sebesar 75% dan hasil uji ahli media diperoleh nilai 80,56%, sehingga didapat kriteria sangat valid. Hasil uji kepraktisan dari respon guru diperoleh nilai sebesar 97% dan hasil dari respon siswa diperoleh nilai 81,87%, sehingga didapat kriteria sangat praktis. Hasil uji keefektifan dengan melakukan post-test untuk mengukur peningkatan kemampuan pemecahan masalah matematis siswa setelah menggunakan media permainan Ultama (ular tangga matematika) pada materi transformasi diperoleh nilai sebesar 92,9% dengan kriteria sangat efektif. Berdasarkan hasil uji-uji tersebut, produk yang dikembangkan memenuhi kriteria valid, sangat praktis, dan sangat efektif sehingga media permainan Ultama untuk meningkatkan kemampuan pemecahan masalah matematis siswa pada materi transformasi layak untuk digunakan dalam proses pembelajaran matematika. abstract: This research is motivated by the low mathematical problem-solving ability of students caused by the lack of use of game media in teaching and learning activities which causes students to become bored and tired in the learning process. Therefore, it is necessary to develop the ultimate game media (snakes and ladders of mathematics) to improve students' mathematical problem-solving abilities in transformation material. This study uses the 4D development model (Define, Design, Development, Disseminate). This research was conducted at MTs Satu Atap Hidayatul Athfal with 14 students in class IX-1. The results of the feasibility test including the material expert validity test obtained a value of 75% and the results of the media expert test obtained a value of 80.56%, so that very valid criteria were obtained. The results of the practicality test from the teacher's response obtained a value of 97% and the results of the student's response obtained a value of 81.87%, so that very practical criteria were obtained. The results of the effectiveness test by conducting a post-test to measure the increase in students' mathematical problem-solving abilities after using the Ultama game media (mathematical snakes and ladders) on the transformation material obtained a value of 92.9% with very effective criteria. Based on the results of these tests, the developed product meets the criteria of valid, very practical, and very effective so that the Ultama game media to improve students' mathematical problem-solving abilities on the transformation material is worthy of use in the mathematics learning process. date: 2025 date_type: published pages: 264 institution: Universitas Sultan Ageng Tirtayasa department: Pendidikan Matematika thesis_type: sarjana thesis_name: sarjana citation: Maulidya, Amanda Putri (2025) PENGEMBANGAN MEDIA PERMAINAN ULTAMA UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA. S1 thesis, Universitas Sultan Ageng Tirtayasa. document_url: https://eprints.untirta.ac.id/49754/1/Amanda%20Putri%20Maulidya_2225210094_Fulltext.pdf document_url: https://eprints.untirta.ac.id/49754/2/Amanda%20Putri%20Maulidya_2225210094_01.pdf document_url: https://eprints.untirta.ac.id/49754/3/Amanda%20Putri%20Maulidya_2225210094_02.pdf document_url: https://eprints.untirta.ac.id/49754/4/Amanda%20Putri%20Maulidya_2225210094_03.pdf document_url: https://eprints.untirta.ac.id/49754/5/Amanda%20Putri%20Maulidya_2225210094_04.pdf document_url: https://eprints.untirta.ac.id/49754/6/Amanda%20Putri%20Maulidya_2225210094_05.pdf document_url: https://eprints.untirta.ac.id/49754/7/Amanda%20Putri%20Maulidya_2225210094_Reff.pdf document_url: https://eprints.untirta.ac.id/49754/8/Amanda%20Putri%20Maulidya_2225210094_Lamp.pdf document_url: https://eprints.untirta.ac.id/49754/18/Amanda%20Putri%20Maulidya_2225210094_CP.pdf