%0 Thesis %9 S1 %A Mutia Yunita, Selvi %A Universitas Sultan Ageng Tirtayasa, %A Fakultas Keguruan dan Ilmu Pendidikan, %A Jurusan Pendidikan Guru Sekolah Dasar, %B Pendidikan Guru Sekolah Dasar %D 2025 %F eprintuntirta:47203 %I Universitas Sultan Ageng Tirtayasa %K Instructional Media, QuizWhizzer, Learning Outcome Media Pembelajaran, QuizWhizzer, Hasil Belajar %P 217 %T PENGEMBANGAN MEDIA PEMBELAJARAN GAME INTERAKTIF BERBASIS QUIZWHIZZER UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK DI SEKOLAH DASAR %U https://eprints.untirta.ac.id/47203/ %X This research aims to find out: (1) how the development of learning media based on QuizWhizzer to improve student learning outcomes in IPAS subject matter harmony in the ecosystem. (2) the feasibility of QuizWhizzer-based learning media in improving the learning outcomes of students in the IPAS subject matter of harmony in the ecosystem. (3) the quality and response of students to the use of QuizWhizzer-based learning media to improve student learning outcomes in the IPAS subject matter of harmony in the ecosystem. This type of research is Research and Development (R&D) research which aims to develop and produce a product. ADDIE model development design (Analyze, Design, Develop, Implementation, and Evaluation). Research data collection using observation, questionnaires, interviews, and evaluation. The results of the learning media development research, namely the instrument expert obtained a percentage of 94% which was declared very feasible. Media expert 1 obtained a percentage of 78% declared feasible. Media experts 2 obtained a percentage of 86% declared very feasible. Material expert 1 obtained a percentage of 84% declared very feasible. Material expert 2 obtained a percentage of 68% declared feasible. Evaluation experts get a percentage of 100% declared very feasible. The results of the learner response questionnaire obtained a percentage of 97.82% which was declared very feasible. The learning outcomes of students obtained an score of 100% indicating that the learning outcomes are very feasible. Thus it can be concluded that the development of QuizWhizzer-based learning media can make it easier for students to understand the material. %Z Penelitian ini bertujuan untuk mengetahui: (1) bagaimana pengembangan media pembelajaran dengan berbasis QuizWhizzer untuk meningkatkan hasil belajar peserta didik pada mata pelajaran IPAS materi harmoni dalam ekosistem. (2) kelayakan media pembelajaran berbasis QuizWhizzer dalam meningkatkan hasil belajar peserta didik pada mata pelajaran IPAS materi harmoni dalam ekosistem. (3) kualitas dan respon peserta didik terhadap penggunaan media pembelajaran berbasis QuizWhizzer untuk meningkatkan hasil belajar peserta didik pada mata pelajaran IPAS materi harmoni dalam ekosistem. Jenis penelitian ini adalah penelitian Research and Development (R&D) yang bertujuan untuk mengemabngkan dan menghasilkan suatu produk. Desain pengembangan model ADDIE (Analyze, Design, Develop, Implementation, dan Evaluation). Pengumpulan data penelitian menggunakan observasi, angket, wawancara, dan evaluasi. Adapun hasil penelitian pengembangan media pembelajaran yaitu ahli instrumen memperoleh persentase 94% di nyatakan sangat layak. Ahli media 1 memperoleh persentase sebesar 78% di nyatakan layak. Ahli media 2 memperoleh persentase 86% di nyatakan sangat layak. Ahli materi 1 memperoleh persentase 84% di nyatakan sangat layak. Ahli materi 2 memperoleh persentase 68% di nyatakan layak. Ahli evaluasi memperoleh persentase 100% di nyatakan sangat layak. Hasil angket respon peserta didik memperoleh persentase 97,82% di nyatakan sangat layak. Hasil belajar peserta didik memperoleh nilai rata-rata 87% menunjukkan bahwa nilai quiz evaluasi sangat bagus. Dengan demikian dapat disimpulkan bahwa Pengembangan Media Pembelajaran game interaktif Berbasis QuizWhizzer dapat memudahkan peserta didik dalam memahami materi.