relation: https://eprints.untirta.ac.id/45872/ title: PENGARUH ASSEMBLR EDU BERBASIS AUGMENTED REALITY SEBAGAI MEDIA BELAJAR DIGITAL TERHADAP MOTIVASI BELAJAR, SELF-EFFICACY DAN HASIL BELAJAR creator: BADARUDIN, WAHYU subject: L Education (General) subject: LB Theory and practice of education description: This study aims to see the effect of implementing Augmented Reality-based Assemblr Edu on learning motivation, Self-Efficacy, and learning outcomes. This type of Quasi Experiment research uses a pre-test and post-test design with a non-equivalent control group. The population in this study were all students of class XI MIPA (Mathematics and Natural Sciences) SMAN 1 Pamarayan in the 2023/2024 academic year; the sample used was class XI MIPA 2 as the experimental class and XI MIPA 3 as the control class through the Random Sampling Technique. Data collection techniques are divided into two types: data collection techniques through multiple choice objective tests (PG) and non-test techniques consisting of learning motivation questionnaires, Self-Efficacy questionnaires, student response questionnaires, and learning implementation sheets. Data analysis techniques use prerequisite and hypothesis tests. Prerequisite tests include normality, homogeneity, multicollinearity, and linearity tests. Hypothesis testing uses Manova. The analysis results show that implementing Assemblr Edu significantly affects learning motivation, Self-Efficacy, and student learning outcomes in multivariate. In univariate, the implementation of Assemblr Edu has been proven to have a very significant effect on learning motivation and learning outcomes. It has a moderate impact on student Self-Efficacy. date: 2025 type: Thesis type: NonPeerReviewed format: text language: fj identifier: https://eprints.untirta.ac.id/45872/1/WAHYU%20BADARUDIN_2224200082_FULL%20TEXT.pdf format: text language: fj identifier: https://eprints.untirta.ac.id/45872/2/WAHYU%20BADARUDIN_2224200082_01.pdf format: text language: fj identifier: https://eprints.untirta.ac.id/45872/3/WAHYU%20BADARUDIN_2224200082_02.pdf format: text language: fj identifier: https://eprints.untirta.ac.id/45872/4/WAHYU%20BADARUDIN_2224200082_03.pdf format: text language: fj identifier: https://eprints.untirta.ac.id/45872/5/WAHYU%20BADARUDIN_2224200082_04.pdf format: text language: fj identifier: https://eprints.untirta.ac.id/45872/6/WAHYU%20BADARUDIN_2224200082_05.pdf format: text language: fj identifier: https://eprints.untirta.ac.id/45872/7/WAHYU%20BADARUDIN_2224200082_REF.pdf format: text language: fj identifier: https://eprints.untirta.ac.id/45872/8/WAHYU%20BADARUDIN_2224200082_LAMP.pdf format: text language: fj identifier: https://eprints.untirta.ac.id/45872/9/Wahyu%20badarudin_2224200082_CP.pdf identifier: BADARUDIN, WAHYU (2025) PENGARUH ASSEMBLR EDU BERBASIS AUGMENTED REALITY SEBAGAI MEDIA BELAJAR DIGITAL TERHADAP MOTIVASI BELAJAR, SELF-EFFICACY DAN HASIL BELAJAR. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.