relation: https://eprints.untirta.ac.id/45624/ title: ANALISIS PENGEMBANGAN STRATEGI BISNIS PADA PRODUK INTELEKTUAL KAMPUS (Studi Kasus pada Board Game Labirin Matematika UNTIRTA) creator: Rucheni, Rucheni subject: HD Industries. Land use. Labor subject: HD28 Management. Industrial Management description: Board Game Labirin Matematika is a campus intellectual product in the form of a mathematical equation game. In the use of the product, there are still several aspects that need to be addressed and improved in terms of functionality, features, and appearance, making it not yet suitable for commercialization and realization of its benefits. Thus, the aim of this research is to investigate potential approaches in creating a business plan for the Board Game Labirin Matematika product. The QSPM matrix and SWOT Analysis method are used in this study as decision-making tools to provide strategies that can be applied to the research product. In this case, the IE matrix shows a growth position or growth stage. The weighted average score for IFE is 3,173, while EFE is 3,171. This research produced 7 alternative strategies, including implementing an online business strategy and effectively utilizing technology, leveraging and maximzing collaborations with educational institutions, improving management quality, enhacing product features, boosting product image and competitive advantages to gain competitiveness, improving product quality and appropriately differentiating products, and managing all resources accurately and efficiently. Based on the results of the sevent (7) strategies, the main priority strategy identified is implementing an online business strategy and effectively utilizing technology, with a Total Attractive Score (TAS) of 5,936 according to the QSPM calculation. date: 2024 type: Thesis type: NonPeerReviewed format: text language: en identifier: https://eprints.untirta.ac.id/45624/1/Rucheni_5551200136_fulltext.pdf format: text language: en identifier: https://eprints.untirta.ac.id/45624/2/Rucheni_5551200136_01.pdf format: text language: en identifier: https://eprints.untirta.ac.id/45624/3/Rucheni_5551200136_02.pdf format: text language: en identifier: https://eprints.untirta.ac.id/45624/4/Rucheni_5551200136_03.pdf format: text language: en identifier: https://eprints.untirta.ac.id/45624/5/Rucheni_5551200136_04.pdf format: text language: en identifier: https://eprints.untirta.ac.id/45624/6/Rucheni_5551200136_05.pdf format: text language: en identifier: https://eprints.untirta.ac.id/45624/7/Rucheni_5551200136_ref.pdf format: text language: en identifier: https://eprints.untirta.ac.id/45624/8/Rucheni_5551200136_lamp.pdf identifier: Rucheni, Rucheni (2024) ANALISIS PENGEMBANGAN STRATEGI BISNIS PADA PRODUK INTELEKTUAL KAMPUS (Studi Kasus pada Board Game Labirin Matematika UNTIRTA). S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.