relation: https://eprints.untirta.ac.id/39674/ title: PENGARUH PENERAPAN PROBLEM BASED LEARNING DENGAN KONSEP GAMIFIKASI PADA MATERI KINEMATIKA UNTUK MENINGKATKAN KEMAMPUAN INTERPRETASI GRAFIK creator: NURFITTA KINANTI, SEKAR subject: L Education (General) description: This research focuses on students' graphic interpretation abilities so the aim is to find out how to improve graphic interpretation abilities for classes that use the problem based learning model with the concept of gamification (experiment) with problem based learning/conventional (control) classes and how are the effectiveness of the both models. The method used was an experiment with a quantitative descriptive approach with a non-equivalent group quasi-experimental research design. The instrument used is a test taken from the TUG-K (Test of Understanding Graphs Kinematics) questions which have been developed by Beichner, Zavala, Tajeda, & Barniol (2018). The research subjects were 72 students SMAIT Putri Al-Hanif Cilegon school of class 10 who were subdivided into 36 students for class 10 A and 10 B. The research results from the Mann Whitney test showed Asym. Sig. (2-tailed) has a value of 0.514 which indicates that the value is greater than 0.05, which implies both classes, have no influence on increasing students' graphic interpretation abilities. Even though the average gain value for the control class (38.07) was greater than the experimental class (34.93), students from both classes did not experience a significant increase in their graphic interpretation abilities. date: 2024 type: Thesis type: NonPeerReviewed format: text language: id identifier: https://eprints.untirta.ac.id/39674/11/SEKAR%20NURFITTA%20KINANTI_2280200016_CP.pdf.pdf format: text language: id identifier: https://eprints.untirta.ac.id/39674/17/Sekar%20Nurfitta%20Kinanti_2280200016_Fulltext.pdf format: text language: id identifier: https://eprints.untirta.ac.id/39674/12/Sekar%20Nurfitta%20Kinanti_2280200016_01.pdf format: text language: id identifier: https://eprints.untirta.ac.id/39674/13/Sekar%20Nurfitta%20Kinanti_2280200016_02.pdf format: text language: id identifier: https://eprints.untirta.ac.id/39674/14/Sekar%20Nurfitta%20Kinanti_2280200016_03.pdf format: text language: id identifier: https://eprints.untirta.ac.id/39674/15/Sekar%20Nurfitta%20Kinanti_2280200016_04.pdf format: text language: id identifier: https://eprints.untirta.ac.id/39674/16/Sekar%20Nurfitta%20Kinanti_2280200016_05.pdf format: text language: id identifier: https://eprints.untirta.ac.id/39674/19/Sekar%20Nurfitta%20Kinanti_2280200016_Ref.pdf format: text language: id identifier: https://eprints.untirta.ac.id/39674/18/Sekar%20Nurfitta%20Kinanti_2280200016_Lampiran.pdf identifier: NURFITTA KINANTI, SEKAR (2024) PENGARUH PENERAPAN PROBLEM BASED LEARNING DENGAN KONSEP GAMIFIKASI PADA MATERI KINEMATIKA UNTUK MENINGKATKAN KEMAMPUAN INTERPRETASI GRAFIK. S1 thesis, Universitas Sultan Ageng Tirtayasa.