Fahrul, Muhamad (2026) PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY TERINTEGRASI DEEP LEARNING UNTUK MEMPERKUAT KREATIVITAS DAN KEMAMPUAN PEMECAHAN MASALAH PESERTA DIDIK DI SEKOLAH DASAR. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.
|
Text
MUHAMAD FAHRUL_2227220070_FULLTEXT.pdf Restricted to Registered users only Download (11MB) |
|
|
Text
MUHAMAD FAHRUL_2227220070_CP.pdf Restricted to Registered users only Download (2MB) |
|
|
Text
MUHAMAD FAHRUL_2227220070_01.pdf Restricted to Registered users only Download (3MB) |
|
|
Text
MUHAMAD FAHRUL_2227220070_02.pdf Restricted to Registered users only Download (377kB) |
|
|
Text
MUHAMAD FAHRUL_2227220070_03.pdf Restricted to Registered users only Download (471kB) |
|
|
Text
MUHAMAD FAHRUL_2227220070_04.pdf Restricted to Registered users only Download (1MB) |
|
|
Text
MUHAMAD FAHRUL_2227220070_05.pdf Restricted to Registered users only Download (200kB) |
|
|
Text
MUHAMAD FAHRUL_2227220070_REF.pdf Restricted to Registered users only Download (240kB) |
|
|
Text
MUHAMAD FAHRUL_2227220070_LAMP.pdf Restricted to Registered users only Download (6MB) |
Abstract
This research is motivated by the importance of visual media for abstract materials and the urgency of strengthening 21st-century skills, namely creativity and problem-solving abilities at the elementary school level. This research aims to develop Augmented Reality (AR) media integrated with the Deep Learning approach, and describe the feasibility of the media, teacher involvement, and the creativity profile and problem-solving abilities of students. The research method used is Research and Development (R&D) with the ADDIE model which was implemented from April 2025 to January 2026. The research subjects involved 38 fifth-grade students at SDN 1 Pagelaran and teachers as collaborator partners and expert validators. Data were collected through interviews, observations, expert validation questionnaires, and student ability test instruments. The results of the study show that: (1) Teachers are actively involved as collaborator partners in verifying the suitability of the material; (2) AR media was declared "Very Feasible" by material, media, and language experts with an average score above 90%; (3) The creativity profile of students during learning is dominated by the Very Creative and Creative categories in generating original ideas; and (4) The majority of students' problem-solving abilities are in the Very High category (52.63%) and High in formulating logical solutions. All of these findings confirm that AR media integrated with Deep Learning is a very suitable learning instrument in facilitating positive achievements in creativity and problem-solving abilities of students in elementary schools.
| Item Type: | Thesis (S1) | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Contributors: |
|
|||||||||
| Additional Information: | Penelitian ini dilatarbelakangi oleh pentingnya media visual untuk materi abstrak serta urgensi penguatan keterampilan abad 21 yakni kreativitas dan kemampuan pemecahan masalah di tingkat sekolah dasar. Penelitian ini bertujuan mengembangkan media Augmented Reality (AR) yang terintegrasi dengan pendekatan Deep Learning, serta mendeskripsikan kelayakan media, keterlibatan guru, dan profil kreativitas serta kemampuan pemecahan masalah peserta didik. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang dilaksanakan pada bulan April 2025 hingga Januari 2026. Subjek penelitian melibatkan 38 siswa kelas V di SDN 1 Pagelaran dan guru sebagai mitra kolaborator juga validator ahli. Data dikumpulkan melalui wawancara, observasi, angket validasi ahli, dan instrumen tes kemampuan siswa. Hasil penelitian menunjukkan bahwa: (1) Guru terlibat aktif sebagai mitra kolaborator dalam memverifikasi kesesuaian materi; (2) Media AR dinyatakan "Sangat Layak" oleh ahli materi, media, dan bahasa dengan skor rata-rata di atas 90%; (3) Profil kreativitas peserta didik selama pembelajaran didominasi oleh kategori Sangat Kreatif dan Kreatif dalam memunculkan ide-ide orisinal; serta (4) Kemampuan pemecahan masalah peserta didik mayoritas berada pada kategori Sangat Tinggi (52,63%) dan Tinggi dalam merumuskan solusi logis. Seluruh temuan ini mengonfirmasi bahwa media AR terintegrasi Deep Learning menjadi instrumen pembelajaran yang sangat layak dalam memfasilitasi capaian positif kreativitas serta kemampuan pemecahan masalah siswa di sekolah dasar. | |||||||||
| Subjects: | L Education > LB Theory and practice of education > LB1501 Primary Education | |||||||||
| Divisions: | 02-Fakultas Keguruan dan Ilmu Pendidikan 02-Fakultas Keguruan dan Ilmu Pendidikan > 86206-Jurusan Pendidikan Guru Sekolah Dasar |
|||||||||
| Depositing User: | MUHAMAD FAHRUL | |||||||||
| Date Deposited: | 29 Apr 2026 02:17 | |||||||||
| Last Modified: | 29 Apr 2026 02:17 | |||||||||
| URI: | http://eprints.untirta.ac.id/id/eprint/60039 |
Actions (login required)
![]() |
View Item |
