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PENGEMBANGAN PERMAINAN BOARD GAME “REPROQUEST: ADOLESCENT REPRODUCTIVE HEALTH” SEBAGAI MEDIA UNTUK MENGENALKAN KESEHATAN REPRODUKSI REMAJA DI SMP NEGERI 16 KOTA SERANG

ANJALY, YERICA (2025) PENGEMBANGAN PERMAINAN BOARD GAME “REPROQUEST: ADOLESCENT REPRODUCTIVE HEALTH” SEBAGAI MEDIA UNTUK MENGENALKAN KESEHATAN REPRODUKSI REMAJA DI SMP NEGERI 16 KOTA SERANG. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.

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Abstract

This study aims to develop a learning media in the form of a board game “ReproQuest: Adolescent Reproductive Health” to introduce reproductive health to students at SMP Negeri 16 Kota Serang. The development used the ADDIE model consisting of analysis, design, development, implementation, and evaluation stages. Participants were eighth-grade students selected through purposive sampling. The feasibility test showed an average score of 86.3% (highly feasible), with 72.87% from linguistic experts, 92.85% from material and media experts, and 87.5% from practitioners. A limited trial involving 10 students showed improved understanding, with 70% in the moderate and 30% in the high category. The results indicate that the “ReproQuest” board game is feasible, engaging, and effective as a learning and counseling tool to enhance adolescents’ reproductive health understanding. Keywords: Board Game, Adolescent Reproductive Health, Media Development, ADDIE.

Item Type: Thesis (S1)
Contributors:
ContributionContributorsNIP/NIM
Thesis advisorNURMALA, MEILLA198405222023212025
UNSPECIFIEDHANDOYO, ALFIANDY199006242020121009
Additional Information: Penelitian ini bertujuan mengembangkan media pembelajaran board game “ReproQuest: Adolescent Reproductive Health” untuk mengenalkan kesehatan reproduksi remaja di SMP Negeri 16 Kota Serang. Pengembangan dilakukan menggunakan model ADDIE melalui tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian adalah siswa kelas VIII dengan teknik purposive sampling. Hasil uji kelayakan menunjukkan media memperoleh nilai rata-rata 86,3% (sangat layak), terdiri dari uji ahli bahasa 72,87%, media dan materi 92,85%, serta praktisi 87,5%. Uji coba terbatas terhadap 10 siswa menunjukkan peningkatan pemahaman kesehatan reproduksi, di mana 70% siswa berada pada kategori sedang dan 30% kategori tinggi. Hasil ini menunjukkan bahwa board game “ReproQuest” layak, menarik, dan efektif digunakan sebagai media pembelajaran sekaligus layanan bimbingan dan konseling untuk meningkatkan pemahaman kesehatan reproduksi remaja. Kata Kunci: Board Game, Kesehatan Reproduksi Remaja, Pengembangan Media, ADDIE.
Subjects: L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Divisions: 02-Fakultas Keguruan dan Ilmu Pendidikan
02-Fakultas Keguruan dan Ilmu Pendidikan > 86201-Jurusan Bimbingan dan Konseling
Depositing User: Yerica Resty Anjaly
Date Deposited: 22 Dec 2025 03:46
Last Modified: 22 Dec 2025 03:46
URI: http://eprints.untirta.ac.id/id/eprint/56833

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