MAHARANI, AMALIA (2025) PENGARUH PENGGUNAAN GAME EDUKASI BAAMBOOZLE DALAM MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA SMA. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.
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Abstract
This study was motivated by the issue of low mathematics learning outcomes among students, which is an important aspect in achieving learning success. One of the external factors that influence these learning outcomes is the learning model used by teachers in managing the teaching and learning process. Therefore, a learning model that is able to provide maximum support to improve student abilities is needed. One learning model that can improve students' mathematics learning outcomes is the PBL (Problem Based Learning) model assisted by the Baamboozle educational game. The purpose of this study was to determine the improvement in mathematics learning outcomes of students who received learning with the PBL (Problem Based Learning) model assisted by the Baamboozle educational game compared to students who received learning with the PBL (Problem Based Learning) model. This research was conducted at SMAIT Raudhatul Jannah Cilegon. The method used was a quasi-experiment with a pretest-posttest non-equivalent control group design. Sampling was done using cluster random sampling. Data were obtained from pretest, posttest, and student response questionnaires. The results showed that the improvement in mathematics learning outcomes of students who received PBL (Problem Based Learning) assisted by the Baamboozle educational game was better than that of students who received PBL (Problem Based Learning).
| Item Type: | Thesis (S1) | |||||||||
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| Additional Information: | Penelitian ini dilatarbelakangi oleh permasalahan rendahnya hasil belajar matematika siswa, yang merupakan aspek penting dalam pencapaian keberhasilan pembelajaran. Salah satu faktor eksternal yang mempengaruhi hasil belajar tersebut adalah model pembelajaran yang digunakan oleh guru dalam mengelola proses belajar mengajar. Oleh karena itu, dibutuhkan model pembelajaran yang mampu memberi dukungan maksimal untuk meningkatkan kemampuan siswa. Salah satu model pembelajaran yang mampu meningkatkan hasil belajar matematika siswa yaitu model PBL (Problem Based Learning) berbantuan game edukasi Baamboozle. Tujuan penelitian ini adalah untuk mengetahui peningkatan hasil belajar matematika siswa yang memperoleh pembelajaran dengan model PBL (Problem Based Learning) berbantuan game edukasi Baamboozle dengan siswa yang memproleh pembelajaran dengan model PBL (Problem Based Learning). Penelitian ini dilaksanakan di SMAIT Raudhatul Jannah Cilegon. Metode yang digunakan yaitu quasi experiment dengan desain Pretest-Posttest Non-Equivalent Control Group Design. Pengambilan sampel menggunakan teknik cluster random sampling. Data diperoleh dari hasil pretest, posttest, dan angket respon siswa. Hasil penelitian menunjukkan bahwa peningkatan hasil belajar matematika siswa yang memperoleh pembelajaran dengan model PBL (Problem Based Learning) berbantuan game edukasi Baamboozle lebih baik daripada siswa yang memperoleh pembelajaran dengan model PBL (Problem Based Learning). | |||||||||
| Uncontrolled Keywords: | Hasil belajar metamatika, Problem Based Learning, Game edukasi Baamboozle Mathematics learning outcomes, Problem Based Learning, Baamboozle educational game | |||||||||
| Subjects: | L Education > L Education (General) | |||||||||
| Divisions: | 02-Fakultas Keguruan dan Ilmu Pendidikan > 84202-Jurusan Pendidikan Matematika | |||||||||
| Depositing User: | Mrs Amalia Maharani | |||||||||
| Date Deposited: | 11 Dec 2025 05:57 | |||||||||
| Last Modified: | 11 Dec 2025 05:57 | |||||||||
| URI: | http://eprints.untirta.ac.id/id/eprint/56460 |
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