FADILLAH, SELPI AMANDA (2025) PENGEMBANGAN GAME EDUKASI TEKNIK KETENAGALISTRIKAN BERBASIS ANDROID MENGGUNAKAN MIT APP INVENTOR DI SMK NEGERI 1 KRAMATWATU. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.
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Abstract
This study is a Research and Development study aimed at developing an educational game for electrical engineering. The development of this educational game aims to address the issue of the lack of adequate learning materials, insufficient understanding of the subject matter, and the resulting low effectiveness in the learning process. The development model used is the ADDIE model, which consists of five main stages : Analyze, Design, Develop, Implement, and Evaluate. The effectiveness of electrical engineering educational game was measured through learning activities to assess pretest and posttest scores among 25 students in the 10th-grade Electrical Engineering class at SMK Negeri 1 Kramatwatu. The results of the study indicate that the educational game on electrical engineering is categorized as highly feasible across various aspects. Media validation, based on visual, audio, interactivity, educational content, and user experience, obtained an average score of 80.33, placing it in the Highly Feasible category. Material validation, which includes content accuracy, language, usefulness, and evaluation, received an average score of 69, also classified as Highly Feasible.User responses from 25 students regarding ease of use, attractiveness, educational content, and gameplay experience resulted in an average score of 91.4, falling into the Highly Feasible category as well. In terms of effectiveness, based on pretest and posttest assessments, there was a significant improvement with an N-Gain score of 0.815, which falls under the High category. This indicates that the educational game is effective in improving student learning outcomes.
Item Type: | Thesis (S1) | |||||||||
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Additional Information: | Penelitian ini merupakan penelitian Research and Development dengan tujuan pengembangan game edukasi Teknik Ketenagalistrikan. Pengembangan game edukasi ini untuk menjawab permasalahan mengenai belum tersediannya media pembelajaran yang memadai, kurangnya pemahaman mengenai materi dan menyebabkan kurangnya tingkat efektivitas dalam proses pembelajaran. Model pengembangan yang digunakan adalah ADDIE yang memiliki 5 tahapan utama yakni (Analyze, Design, Develop, Implement, and Evaluate). Tingkat efektivitas game edukasi teknik ketenagalistrikan ini dilakukan dengan pembelajaran untuk mengukur nilai pretest dan posttest pada peserta didik kelas X Teknik Ketenagalistrikan SMK Negeri 1 Kramatwatu berjumlah 25 peserta didik. Hasil penelitian menunjukkan bahwa game edukasi teknik ketenagalistrikan dinyatakan sangat layak dari berbagai aspek. Validasi media berdasarkan aspek visual, audio, interaktivitas, konten, dan pengalaman pengguna memperoleh rata-rata skor 80,33, termasuk dalam kategori Sangat Layak. Validasi materi yang mencakup aspek isi, bahasa, manfaat, dan evaluasi memperoleh skor rata-rata 69, juga termasuk Sangat Layak.Respon pengguna dari 25 siswa terhadap aspek kemudahan, daya tarik, konten edukasi, dan pengalaman bermain menghasilkan skor 91,4, menunjukkan tingkat Sangat Layak. Dari sisi efektivitas, berdasarkan uji pretest dan posttest, terjadi peningkatan signifikan dengan skor N-Gain 0,815 yang termasuk kategori Tinggi. Hal ini menunjukkan bahwa game edukasi ini efektif meningkatkan hasil belajar siswa. | |||||||||
Uncontrolled Keywords: | Educational Game, MIT App Inventor, Electrical Engineering, Android. Game Edukasi, MIT App Inventor, Teknik Ketenagalistrikan, Android. | |||||||||
Subjects: | L Education > LB Theory and practice of education > LB2300 Higher Education | |||||||||
Divisions: | 02-Fakultas Keguruan dan Ilmu Pendidikan 02-Fakultas Keguruan dan Ilmu Pendidikan > 83201-Jurusan Pendidikan Vokasional Teknik Elektro |
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Depositing User: | Selpi Amanda Fadillah | |||||||||
Date Deposited: | 14 Jul 2025 04:18 | |||||||||
Last Modified: | 14 Jul 2025 04:18 | |||||||||
URI: | http://eprints.untirta.ac.id/id/eprint/50975 |
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