ANGGI OKTAVIANI, DEVI (2025) PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA SMP. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.
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Abstract
This research is motivated by the low mathematical problem-solving skills of students, primarily due to the minimal use of instructional media. As a result, students are less interested in learning mathematics. Technology can be utilized to create instructional media, one of which is augmented reality, which enables the transformation of 2D real-world objects into 3D virtual objects on a mobile phone screen. Therefore, augmented reality-based instructional media is needed to enhance students' mathematical problem-solving skills. In this study, an augmented reality-based instructional media application was used as a learning medium, developed using Unity 3D and the Vuforia engine. This application was chosen for its ease of use and its ability to provide students with a new learning experience through 3D visualization. The research employed the ADDIE development model and was conducted at SMP Negeri 10 Kota Serang, with the research sample divided into the experimental class (IX.E) and the control class (IX.A). The validity test results showed that the application received a score of 90.00% from material experts and 90.50% from media experts, both categorized as very valid. The responses from students and teachers were also very positive, with scores of 89.45% and 90.90%, respectively, categorized as very practical. The mathematical problem-solving skills of students in the experimental class were significantly better than those in the control class. Based on the problem-solving ability test results for the experimental and control classes, it was found that the Sig. (2-tailed) value was 0.000 < 0.05. Based on these results, this augmented reality-based instructional media is deemed valid, practical, and effective for use in mathematics learning.
Item Type: | Thesis (S1) | |||||||||
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Additional Information: | Penelitian ini dilatarbelakangi oleh rendahnya kemampuan pemecahan masalah matematis siswa, penyebab utamanya adalah minimnya pemanfaatan media pembelajaran. Akibatnya, siswa kurang tertarik dengan pembelajaran matematika. Teknologi dapat dimanfaatkan dalam membuat media pembelajaran, salah satunya menggunakan augmented reality, yang memungkinkan transformasi objek nyata 2D menjadi objek maya 3D di layar handphone. Oleh karena itu, diperlukan media pembelajaran berbasis augmented reality untuk meningkatkan kemampuan pemecahan masalah matematis siswa. Dalam penelitian ini, aplikasi media pembelajaran berbasis augmented reality digunakan sebagai media pembelajaran, yang dikembangkan menggunakan unity 3D dan vuforia engine. Aplikasi ini dipilih karena mudah digunakan dan memberikan pengalaman baru kepada siswa melalui tampilan 3D. Penelitian menggunakan model pengembangan ADDIE. Penelitian dilaksanakan di SMP Negeri 10 Kota Serang dengan sampel penelitian terbagi menjadi kelas eksperimen IX.E dan kelas kontrol IX.A Hasil uji kevalidan menunjukan bahwa aplikasi ini memperoleh persentase 90,00% dari ahli materi dan 90,50% dari ahli media, keduanya termasuk kategori sangat layak. Respon siswa dan guru juga sangat baik, dengan persentase masing-masing 89,45% dan 90,90%, yang masuk kategori sangat praktis. Perbedaan kemampuan pemecahan masalah matematis siswa kelas eksperimen lebih baik dari pada siswa kelas kontrol. berdasarkan hasil tes kemampuan pemecahan masalah pada kelas eksperimen dan kelas kontrol diketahui bahwa nilai Sig. (2-tailed) sebesar 0,000 < 0,05. Berdasarkan hasil tersebut, media pembelajaran berbasis augmented reality ini dinyatakan valid, praktis, dan efektif untuk diterapkan dalam pembelajaran matematika. | |||||||||
Uncontrolled Keywords: | Learning Media, Augmented Reality, Mathematical Problem-Solving Skills. Media Pembelajaran, Augmented Reality, Kemampuan Pemecahan Masalah Matematis. | |||||||||
Subjects: | L Education > L Education (General) Q Science > Q Science (General) Q Science > QA Mathematics |
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Divisions: | 02-Fakultas Keguruan dan Ilmu Pendidikan 02-Fakultas Keguruan dan Ilmu Pendidikan > 84202-Jurusan Pendidikan Matematika |
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Depositing User: | Devi Anggi Oktaviani | |||||||||
Date Deposited: | 17 Mar 2025 02:31 | |||||||||
Last Modified: | 17 Mar 2025 02:31 | |||||||||
URI: | http://eprints.untirta.ac.id/id/eprint/46184 |
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