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PENERAPAN MODEL CREATIVE PROBLEM SOLVING BERBASIS VIDEO TERHADAP HASIL BELAJAR PADA MATERI MOMENTUM DAN IMPULS

DWI ANGGRIANI, NURRACHMAH (2018) PENERAPAN MODEL CREATIVE PROBLEM SOLVING BERBASIS VIDEO TERHADAP HASIL BELAJAR PADA MATERI MOMENTUM DAN IMPULS. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.

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PENERAPAN MODEL CREATIVE PROBLEM SOLVING BERBASIS VIDEO TERHADAP HASIL BELAJAR PADA MATERI MOMENTUM DAN IMPULS.pdf
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Abstract

This study aims to determine and analyze creative models of video-based problem solving on learning outcomes in material momentum and impulses. This research method uses quasi-experimental and nonequivalent control group design. The sampling technique in this study uses purposive sampling technique. This study produced 25 students for the control group and 25 students for the experimental group. Based on the processing of post-test data obtained the results of different test of the average of the two classes using the two-party t-test at a significant level α = 0.05 and obtained , is 4.498> 2.0126. So, it can be concluded that student learning outcomes that apply video-based creative problem solving models are different and better when compared to student learning outcomes that apply creative problem solving models.

Item Type: Thesis (S1)
Contributors:
ContributionContributorsNIP/NIM
Thesis advisorRama Denny, YusUNSPECIFIED
Thesis advisorHaryadi, RudiUNSPECIFIED
Additional Information: Penelitian ini bertujuan untuk mengetahui dan menganalisis penerapan model creative problem solving berbasis video terhadap hasil belajar pada materi momentum dan impuls. Metode penelitian ini menggunakan kuasi eksperimen dan nonequivalent control group design. Teknik pengambilan sampel pada penelitian ini menggunakan Teknik purposive sampling sehingga diperoleh 25 siswa untuk kelompok kontrol dan 25 siswa untuk kelompok eksperimen. Berdasarkan pengolahan data post-test diperoleh hasil uji beda rata-rata kedua kelas dengan menggunakan uji-t dua pihak pada taraf signifikan α=0,05 dan diperoleh , yaitu 4,498 > 2,0126. Sehingga dapat disimpulkan bahwa hasil belajar siswa yang menerapkan model creative problem solving berbasis video terdapat perbedaan dan lebih baik jika dibandingkan dengan hasil belajar siswa yang menerapkan model creative problem solving.
Subjects: L Education > L Education (General)
L Education > LA History of education
Divisions: 02-Fakultas Keguruan dan Ilmu Pendidikan
02-Fakultas Keguruan dan Ilmu Pendidikan > 84203-Jurusan Pendidikan Fisika
Depositing User: Admin Eprints Untirta
Date Deposited: 03 Nov 2021 06:34
Last Modified: 03 Nov 2021 06:34
URI: http://eprints.untirta.ac.id/id/eprint/4323

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