Nur Azizah, Amalia (2024) THE EFFECTIVENESS OF CROSSWORD PUZZLE GAMES IN BOOKWIDGET PLATFORM FOR IMPROVING STUDENTS' READING COMPREHENSION AT SMAN 6 KOTA SERANG. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.
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Abstract
The study investigated the effectiveness of using crossword puzzle games on the bookwidget platform to improve students' reading comprehension in analytical exposition texts. The researcher employed a quantitative approach with a quasi experimental design, gathering data through pre-tests and post-tests involving 97 students as population, with XI Advance Class 2 (experimental) and XI Advance Class 3 (control) as sample. The result of the data analysis showed that there was a difference of the average pre-test scores between experimental class (55) and control class (48.2). Meanwhile, the average of post-test scores, experimental class (80.5) and control class (68.8). This study used an Independent Sample T-Test in IBM SPSS 26 version and found a significant difference, with a Sig. 2-tailed value is 0.000 < 0.050. Resulted, the alternative hypothesis (Ha) is accepted, while the null hypothesis (H0) is rejected. Therefore, there is an effect on students’ reading comprehension at SMAN 6 Kota Serang after using crossword puzzle games in bookwidget platform.
Item Type: | Thesis (S1) | |||||||||
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Additional Information: | Penelitian ini menyelidiki efektivitas penggunaan permainan teka-teki silang pada platform bookwidget untuk meningkatkan pemahaman membaca siswa dalam teks eksposisi analitis. Peneliti menggunakan pendekatan kuantitatif dengan desain kuasi eksperimen, mengumpulkan data melalui pre-test dan post-test yang melibatkan 97 siswa sebagai populasi, dengan kelas XI Bahasa Inggris Tingkat Lanjut 2 (eksperimen) dan XI Bahasa Inggris Tingkat Lanjut 3 (kontrol) sebagai sampel. Hasil analisis data menunjukkan bahwa terdapat perbedaan rata-rata nilai pre-test antara kelas eksperimen (55) dan kelas kontrol (48,2). Sementara itu, rata-rata nilai post-test, kelas eksperimen (80,5) dan kelas kontrol (68,8). Penelitian ini menggunakan uji Independent Sample T-Test pada IBM SPSS versi 26 dan menemukan adanya perbedaan yang signifikan, dengan nilai Sig. 2-tailed sebesar 0,000 < 0,050. Hasilnya, hipotesis alternatif (Ha) diterima, sedangkan hipotesis nol (H0) ditolak. Oleh karena itu, terdapat pengaruh terhadap pemahaman membaca siswa di SMAN 6 Kota Serang setelah menggunakan permainan teka-teki silang dalam platform bookwidget. | |||||||||
Uncontrolled Keywords: | bookwidget, crossword puzzle game, reading comprehension | |||||||||
Subjects: | L Education > L Education (General) P Language and Literature > PE English |
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Divisions: | 02-Fakultas Keguruan dan Ilmu Pendidikan 02-Fakultas Keguruan dan Ilmu Pendidikan > 88203-Jurusan Pendidikan Bahasa Inggris |
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Depositing User: | Amalia Nur Azizah | |||||||||
Date Deposited: | 23 Oct 2024 10:31 | |||||||||
Last Modified: | 23 Oct 2024 10:31 | |||||||||
URI: | http://eprints.untirta.ac.id/id/eprint/43098 |
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