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PENGEMBANGAN E-LKPD WORDWALL GAME MELALUI METODE GAMIFIED LEARNING PADA PEMBELAJARAN JAWA BANTEN SISWA KELAS 1 SDN GEMPOL

Inayda Devianti, Avinindy (2024) PENGEMBANGAN E-LKPD WORDWALL GAME MELALUI METODE GAMIFIED LEARNING PADA PEMBELAJARAN JAWA BANTEN SISWA KELAS 1 SDN GEMPOL. Master thesis, Universitas Sultan Ageng Tirtayasa.

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Abstract

Indonesia is still a nation that must maintain its culture, one of which is the Banten Javanese language. Collaboration with developments over time and culture is a formula that is expected to increase student motivation and learning outcomes. This research is development research (R&D) adopting the ADDIE model. The objectives of this research are: 1) design of e-LKPD wordwall game products; 2) feasibility of the e-LKPD wordwall game product through the gamified learning method; 3) student responses to the development of e-LKPD through gamified learning methods; 4) student learning motivation in implementing the e-LKPD Wordwall game through the gamified learning method which can be seen from student responses in using the product; 5) student learning outcomes in implementing the e-LKPD Wordwall game through the gamified learning method. The analysis technique uses 2 stages (qualitative analysis and quantitative analysis). The results of the e-LKPD wordwall game validation test using the gamified learning method obtained an average score in expert validation of 89.53%, student responses to aspects of using the e-LKPD wordwall game obtained a score of 63%, the learning motivation aspect obtained a score of 71.65 %, analysis of students' cognitive learning outcomes obtained results of 64% in the criteria of moderate and quite effective use. In conclusion, the results obtained were declared valid by experts (media experts, material experts and language experts), the effectiveness of the e-LKPD wordwall game product through the gamified learning method was categorized as good and quite effective in use.

Item Type: Thesis (Master)
Contributors:
ContributionContributorsNIP/NIM
Thesis advisorHasani, Aceng196708201998021003
Thesis advisorHendrayana, Aan197503232003121001
Additional Information: Indonesia tetaplah suatu bangsa yang harus mempertahankan kebudayaan yang dimilikinya, salah satunya yaitu kebahasaan daesah Jawa Banten. Kolaborasi perkembangan zaman dengan kebudayaan menjadi formula yang diharapkan dapat meningkatkan motivasi dan hasil belajar siswa. Penelitian ini merupakan penelitian pengembangan (R&D) dengan mengadopsi model ADDIE. Tujuan penelitian ini yaitu: 1) desain produk e-LKPD wordwall game; 2) kelayakan produk e-LKPD wordwall game melalui metode gamified learning; 3) respon siswa terhadap pengembangan e-LKPD melalui metode gamified learning; 4) motivasi belajar siswa dalam implementasi e-LKPD Wordwall game melalui metode gamified learning yang dapat dilihat dari respon siswa dalam penggunaan produk; 5) hasil belajar siswa dalam implementasi e-LKPD Wordwall game melalui metode gamified learning. Teknik analisis menggunakan 2 tahap (analisis kualitatif dan analisis kuantitatif). Hasil uji validasi e-LKPD wordwall game melalui metode gamified learning memperoleh rata-rata skor pada validasi ahli sebesar 89,53%, respon siswa pada aspek penggunaan e-LKPD wordwall game memperoleh skor sebesar 63%, aspek motivasi belajar memperoleh skor 71,65%, analisis hasil belajar kognitif siswa memperoleh hasil 64% dalam kriteria sedang dan cukup efektif digunakan. Simpulan hasil yang diperoleh yaitu dinyatakan valid oleh para ahli (ahli media, ahli materi, dan ahli bahasa), efektivitas produk e-LKPD wordwall game melalui metode gamified learning dikategorikan baik dan cukup efektif digunakan.
Uncontrolled Keywords: R&D, E-LKPD, Wordwall, Gamified Learning R&D, E-LKPD, Wordwall, Gamified Learning
Subjects: L Education > L Education (General)
Divisions: 08-Pascasarjana > Magister Pendidikan Dasar
02-Fakultas Keguruan dan Ilmu Pendidikan
Depositing User: Mrs Avinindy Inayda Devianti
Date Deposited: 09 Sep 2024 13:18
Last Modified: 09 Sep 2024 13:18
URI: http://eprints.untirta.ac.id/id/eprint/41894

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