Search for collections on EPrints Repository UNTIRTA

PENGEMBANGAN MEDIA PERMAINAN TRUTH OR DARE UNTUK MEMBERIKAN PEMAHAMAN MENGENAI FUNGSI-FUNGSI KELUARGA

HAIFA RAHMA, MUTHIA (2024) PENGEMBANGAN MEDIA PERMAINAN TRUTH OR DARE UNTUK MEMBERIKAN PEMAHAMAN MENGENAI FUNGSI-FUNGSI KELUARGA. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.

[img] Text (SKRIPSI)
Muthia Haifa Rahma_2285200076_FULL TEXT.pdf
Restricted to Registered users only

Download (5MB)
[img] Text (SKRIPSI)
Muthia Haifa Rahma_2285200076_CP.pdf
Restricted to Registered users only

Download (13MB)
[img] Text (SKRIPSI)
Muthia Haifa Rahma_2285200076_01.pdf
Restricted to Registered users only

Download (667kB)
[img] Text (SKRIPSI)
Muthia Haifa Rahma_2285200076_02.pdf
Restricted to Registered users only

Download (244kB)
[img] Text (SKRIPSI)
Muthia Haifa Rahma_2285200076_04.pdf
Restricted to Registered users only

Download (1MB)
[img] Text (SKRIPSI)
Muthia Haifa Rahma_2285200076_05.pdf
Restricted to Registered users only

Download (73kB)
[img] Text (SKRIPSI)
Muthia Haifa Rahma_2285200076_REF.pdf
Restricted to Registered users only

Download (201kB)
[img] Text (SKRIPSI)
Muthia Haifa Rahma_2285200076_LAMP.pdf
Restricted to Registered users only

Download (4MB)
[img] Text
Muthia Haifa Rahma_2285200076_03_removed.pdf
Restricted to Registered users only

Download (395kB)

Abstract

Muthia Haifa Rahma, 2024. Development of Truth or Dare Game Media to Provide Understanding of Family Functions. (Research and Development for Class of 2021 Students at the Guidance and Counseling Department, FKIP Untirta). Thesis. Guided by: Dr. Evi Afiati, M.Pd. (Guidance 1); Dr. Siti Muhibah, M.Pd. (Guidance 2). Department of Guidance and Counseling, Faculty of Teacher Training and Education, Sultan Ageng Tirtayasa University. This research aims to develop the truth or dare game media to provide an understanding of family functions. The method used is Research and Development (R&D), using the Analysis, Design, Development, Implementation, Evaluation (ADDIE) development model. Data collection techniques by conducting expert feasibility tests on products that have been developed. The data processing technique uses a Likert scale in the form of quantitative and qualitative data. The results of the feasibility test with experts in the field, namely the media expert feasibility test reached 82.5%, the material feasibility test reached 93.3%, the language feasibility test reached 88.6%, so it is very suitable to be tested in the field. The subjects of this research were 10 students from the class of 2021, Department of Guidance and Counseling, FKIP Untirta, who had the lowest understanding of family functions based on the results of the needs analysis. The research results show that the truth or dare media game regarding family functions received an average score of 85.3%, which means it is very feasible to be implemented. Keywords: development of the truth or dare game, student understanding, family functions.

Item Type: Thesis (S1)
Contributors:
ContributionContributorsNIP/NIM
Thesis advisorAFIATI, EVI197908012006042003
Thesis advisorMUHIBAH, SITI197705172005012003
Additional Information: Muthia Haifa Rahma, 2024. Pengembangan Media Permainan Truth or Dare untuk Memberikan Pemahaman Mengenai Fungsi-Fungsi Keluarga. (Research and Development pada Mahasiswa Angkatan 2021 di Jurusan Bimbingan dan Konseling FKIP Untirta). Skripsi. Dibimbing oleh: Dr. Evi Afiati, M.Pd. (Pembimbing 1); Dr. Siti Muhibah, M.Pd. (Pembimbing 2). Jurusan Bimbingan dan Konseling, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Sultan Ageng Tirtayasa. Penelitian ini bertujuan untuk mengembangkan media permainan truth or dare untuk memberikan pemahaman mengenai fungsi-fungsi keluarga. Metode yang digunakan adalah Research and Development (R&D), dengan menggunakan model pengembangan Analysis, Design, Development, Implementation, Evaluation (ADDIE). Teknik pengumpulan data dengan melakukan uji kelayakan ahli atas produk yang telah dikembangkan. Adapun teknik mengolah data menggunakan skala likert yang berupa data kuantitatif dan kualitatif. Hasil uji kelayakan dengan ahli pada bidang nya, yaitu uji kelayakan ahli media mencapai 82,5%, uji kelayakan materi mecapai 93,3%, uji kelayakan bahasa mencapai 88,6%, maka sangat layak untuk diuji cobakan dilapangan. Subjek penelitian ini adalah 10 Mahasiswa angkatan 2021 Jurusan Bimbingan dan Konseling FKIP Untirta, yang memiliki pemahaman fungsi-fungsi keluarga terendah berdasarkan hasil analisis kebutuhan. Hasil penelitian menunjukkan bahwa media permainan truth or dare mengenai fungsi-fungsi keluarga mendapatkan nilai rata-rata sebesar 85,3% yang artinya sangat layak untuk diimplementasikan. Kata Kunci: pengembangan permainan truth or dare, pemahaman mahasiswa, fungsi-fungsi keluarga.
Subjects: L Education > L Education (General)
Divisions: 02-Fakultas Keguruan dan Ilmu Pendidikan
02-Fakultas Keguruan dan Ilmu Pendidikan > 86201-Jurusan Bimbingan dan Konseling
Depositing User: muthia haifa rahma
Date Deposited: 15 Jul 2024 16:21
Last Modified: 17 Jul 2024 11:23
URI: http://eprints.untirta.ac.id/id/eprint/38528

Actions (login required)

View Item View Item