SUKMA RAININGSIH, NANDA (2014) IMPROVING STUDENTS’ VOCABULARY MASTERY BY USING HANGMAN GAME AT EIGHTH GRADE OF SMP PGRI 1 KOTA SERANG. S1 thesis, Universitas Sultan Ageng Tirtayasa.
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Abstract
ABSTRACT Improving Students’ vocabulary mastery By Using Hangman Game At Eighth Grade of SMP PGRI 1 Kota Serang Nanda Sukma Rainingsih 2223091806 There were two objectives of this research. The first objective was to find out the process of using Hangman game to improve students‟ English vocabulary and their interaction in class. The second objective was to know the improvement of students‟ vocabulary mastery by using Hangman game. The research was conducted at eighth grade of SMP PGRI 1 Kota Serang. In this research, the researcher used classroom action research as a research method. It consisted of two cycles, in which each cycle consisted of two meetings. The instruments that were used to get the data in this research were test, observation, interview and documentation. The result showed the use of Hangman game could improve students‟ vocabulary mastery and their interaction in teaching and learning process. The improvement of students‟ vocabulary mastery showed from pre-test, post-test 1, and post-test 2. The result of pre-test was 56.87, and the result of posttest 1 was 78.33, and also there was improvement in post-test 2 became 88.12. They also could easily identify the meaning of vocabularies and remember the vocabularies that they learned last meeting. The improvement of students interaction in teaching and learning process used Hangman game were the students looked enthusiastic during the lesson, most of students were active during the class activities, they disscussed with their groups to guess the clues from teacher and guess the letter. They also made less noise during the lesson, and students who were usually shy became braver and more active to express their answer. In conclusion, Hangman game was effective for teaching English vocabulary. The Hangman game positively contributed to the improvement of students‟ ability in vocabulary mastery. Key words: Improving, Vocabulary, Hangman Game, Classroom Action Research
Item Type: | Thesis (S1) | |||||||||
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Uncontrolled Keywords: | Improving, Vocabulary, Hangman Game, Classroom Action Research | |||||||||
Subjects: | L Education > L Education (General) P Language and Literature > PE English |
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Divisions: | 02-Fakultas Keguruan dan Ilmu Pendidikan 02-Fakultas Keguruan dan Ilmu Pendidikan > 88203-Jurusan Pendidikan Bahasa Inggris |
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Depositing User: | Perpustakaan Pusat | |||||||||
Date Deposited: | 25 Oct 2021 07:17 | |||||||||
Last Modified: | 25 Oct 2021 07:17 | |||||||||
URI: | http://eprints.untirta.ac.id/id/eprint/3586 |
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