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PENGEMBANGAN E-MODUL BERBASIS ANDROID MENGGUNAKAN KODULAR UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF MATEMATIS SISWA SMP

Almaida, Farihah (2024) PENGEMBANGAN E-MODUL BERBASIS ANDROID MENGGUNAKAN KODULAR UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF MATEMATIS SISWA SMP. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.

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Abstract

This study aims to develop learning media in the form of android-based e-modules using kodular and determine the feasibility of developing android based e-modules using kodular to improve mathematical creative thinking skills of junior high school students. The type of research used is Research and Development with reference to the ADDIE model which consists of five development stages, namely Analyze, Design, Development, Implementation and Evaluation. The research was conducted at SMPIT Al-Masykar Bina Insani. The data collection technique used interview, questionnaire and test instruments. Interviews were conducted before the research, used to analyze things needed in the field. Questionnaires are used to determine the validity and practicality, while tests are used to determine the effectiveness of the product. Based on the research, the results of the material expert validation test obtained an average percentage of 77.29% including in the valid category, and for the media expert validation test obtained an average percentage of 78.73% including in the valid category. The results of the teacher practicality test obtained a percentage of 80.24% which was included in the practical category. The results of the student response test get an average percentage of 84.56% including in the very good category. In the n-gain results based on the pretest and posttest, there was an increase in students' mathematical creative thinking skills with an n-gain score of 0.59 with a moderate interpretation, and for the results of the non-parametric test using the Wilcoxon test, the results showed that the Asymp.Sig (2-tailed) is 0.000 <0.05, so H0 is rejected, meaning that students' mathematical creative thinking skills after using the e-module are better than before using the e-module. This shows that the android-based e-module learning media is effective to use. Thus it can be concluded that the Android-based E-module research using kodular to improve students' mathematical creative thinking skills is feasible because it meets the criteria of validity, practicality, and effectiveness.

Item Type: Thesis (S1)
Contributors:
ContributionContributorsNIP/NIM
Thesis advisorANRIANI, NURUL198201192006042003
Thesis advisorRAFIANTI, ISNA198804132023212039
Additional Information: Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa e-modul berbasis android menggunakan kodular dan mengetahui kelayakan pengembangan e-modul berbasis android menggunakan kodular untuk meningkatkan kemampuan berpikir kreatif matematis siswa SMP. Jenis penelitian yang digunakan adalah Research and Development dengan mengacu pada model ADDIE yang terdiri dari lima tahap pengembangan, yaitu Analyze, Design, Development, Implementation and Evaluation. Penelitian dilaksanakan di SMPIT Al-Masykar Bina Insani. Teknik pengumpulan data menggunakan instrumen wawancara, angket dan tes. Wawancara dilakukan sebelum penelitian, digunakan untuk menganalisis hal-hal yang dibutuhkan di lapangan. Angket digunakan untuk mengetahui kevalidan dan kepraktisan, sedangkan tes digunakan untuk mengetahui keefektifan produk. Berdasarkan penelitian didapatkan hasil uji validasi ahli materi memperoleh rata-rata presentase sebesar 77,29% termasuk dalam kategori valid, dan untuk uji validasi ahli media memperoleh rata-rata presentase sebesar 78,73% termasuk dalam kategori valid. Hasil uji kepraktisan guru mendapatkan presentase sebesar 80,24% yang termasuk dalam kategori praktis. Hasil uji respon siswa mendapatkan rata-rata presentase sebesar 84,56% termasuk dalam kategori sangat baik. Pada hasil n-gain berdasarkan pretest dan posttest terjadi peningkatan kemampuan berpikir kreatif matematis siswa dengan skor n-gain sebesar 0.59 dengan interpretasi sedang, dan untuk hasil uji non-parametrik dengan menggunakan uji Wilcoxon diperoleh hasil bahwa nilai Asymp.Sig. (2-tailed) adalah 0,000< 0,05 maka H0 ditolak artinya kemampuan berpikir kreatif matematis siswa setelah menggunakan e-modul lebih baik dibandingkan sebelum menggunakan e-modul. Hal ini menunjukkan bahwa media pembelajaran e-modul berbasis android efektif untuk digunakan. Dengan demikian dapat disimpulkan bahwa penelitian E-modul berbasis Android menggunakan kodular untuk meningkatkan kemampuan berpikir kreatif matematis siswa telah layak karena memenuhi kriteria kevalidan, kepraktisan, dan keefektifan.
Uncontrolled Keywords: E-Module, Mathematical Creative Thinking Ability, Kodular. E-Modul, Kemampuan Berpikir Kreatif Matematis, Kodular.
Subjects: L Education > L Education (General)
Q Science > Q Science (General)
Q Science > QA Mathematics
Divisions: 02-Fakultas Keguruan dan Ilmu Pendidikan
02-Fakultas Keguruan dan Ilmu Pendidikan > 84202-Jurusan Pendidikan Matematika
Depositing User: Mrs. Farihah Almaida
Date Deposited: 26 Mar 2024 12:08
Last Modified: 26 Mar 2024 12:08
URI: http://eprints.untirta.ac.id/id/eprint/34236

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