DWI ANGGRAENI PUTRI, PUSPITA (2024) PENGEMBANGAN E-MODUL BERBASIS ANDROID MENGGUNAKAN KODULAR UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH SISWA SMP. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.
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Abstract
This research aims to develop learning media, in the form of Android-based e-modules using codular and determine the feasibility of Android-based e-module learning media using codular to improve students' mathematical problem solving abilities. This research is included in development research. This research uses the ADDIE research model which consists of 5 stages, namely Analysis, Design, Development, Implementation, evaluation. This research was carried out at SMPN 15 Serang City. Data collection techniques use questionnaire instruments, interviews and tests. Questionnaires are used to determine the validity and practicality of products, interviews are used to determine needs in the field, and tests are used to determine product effectiveness. Based on the research, the results of validation tests by media experts obtained a percentage of 73.3%, which is included in the valid category and the results of validation tests by material experts obtained a percentage of 68%, which is included in the valid category. The results of the practicality test of student responses obtained an average percentage score of 77.3%, which is included in the good category. The overall teacher practicality test results averaged a percentage of 83.3%, which is included in the very practical category. There was an increase in students' mathematical problem solving abilities by 0.3 which is included in the medium category, this shows that the product is considered effective. Based on the results of this research, the learning media developed was declared suitable for use.
Item Type: | Thesis (S1) | |||||||||
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Additional Information: | Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa e-modul berbasis android menggunakan kodular dan mengetahui kelayakan media pembelajaran e-modul berbasis android berbantu kodular untuk meningkatkan kemampuan pemecahan masalah matematis siswa. Penelitian ini termasuk dalam penelitian pengembangan. Penelitian ini menggunakan model penelitian ADDIE yang terdari dari 5 tahapan yaitu Analysis, Design, Development, Implementation, evaluation. Penelitian ini dilaksanakan di SMPN 15 Kota Serang. Teknik pengumpulan data menggunakan instrument angket, wawancara, dan tes. Angket digunakan untuk mengetahui kevalidan dan kepratisan produk, wawancara digunakan untuk mengetahui kebutuhan dilapangan, dan tes digunakan untuk mengetahui keefektifan produk. Berdasarkan penelitian didapatkan hasil dari uji validasi oleh ahli media mendapatkan persentase sebesar 73,3%, yang termasuk dalam kategori valid dan hasil dari uji validasi oleh ahli materi mendapatkan persentase sebesar 68%, yang termasuk dalam kategori valid. hasil uji kepraktisan respon siswa diperoleh rata-rata persentase nilainya 77,3%, yang termasuk dalam kategori baik. Hasil uji kepraktisan guru secara keseluruhan rata-rata persentase nilainya 83,3%, yang termasuk dalam kategori sangat praktis. Terjadi peningkatan kemampuan pemecahan masalah matematis siswa sebesar 0,3 yang termasuk dlam kategori sedang, hal ini menunjukkan bahwa produk dinilai efektif. Berdasarkan hasil penelitian tersebut media pembelajaran yang dikembangkan dinyatakan layak untuk digunakan. | |||||||||
Uncontrolled Keywords: | E-module, Android, problem solving ability E-modul, Android, Kemampuan pemecahan masalah | |||||||||
Subjects: | L Education > L Education (General) Q Science > Q Science (General) Q Science > QA Mathematics |
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Divisions: | 02-Fakultas Keguruan dan Ilmu Pendidikan 02-Fakultas Keguruan dan Ilmu Pendidikan > 84202-Jurusan Pendidikan Matematika |
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Depositing User: | Mrs Puspita Putri | |||||||||
Date Deposited: | 20 Feb 2024 11:37 | |||||||||
Last Modified: | 23 Feb 2024 16:44 | |||||||||
URI: | http://eprints.untirta.ac.id/id/eprint/33194 |
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