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KREATIVITAS ANAK USIA 5-6 TAHUN MELALUI PENDEKATAN STEAM

INAYAH, AULIA (2024) KREATIVITAS ANAK USIA 5-6 TAHUN MELALUI PENDEKATAN STEAM. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.

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Abstract

Creativity is a person's ability to create something new in the form of ideas, works and products that are different from existing ones. One of the effective early childhood learning methods for stimulating children’s creativity is learning through the Science, Technology, Engineering, Art and Mathematics (STEAM) approach. STEAM is an approach that combines five different fields together, the application of which encourages children to explore the environment, thereby forming children's critical, innovative and creative ways of thinking. This research aims to determine whether the STEAM approach is able to bring out children's creativity in KB-TK Labschool Jakarta, the application of the STEAM approach in KB-TK Labschool Jakarta, and the STEAM approach learning media in KB-TK Labschool Jakarta. This study used descriptive qualitative method. Data collection techniques used in this research were observation, field notes, interviews and documentation. The results obtained from this research show that the STEAM approach is able to bring out children's creativity. It can be seen that children's creativity has developed well, such as children being able to express ideas, and children having high imagination. The implementation of the STEAM approach in KB-TK Labschool Jakarta has been implemented well in accordance with the stages of the STEAM approach, and the learning media used in the STEAM approach is able to develop children's creativity.

Item Type: Thesis (S1)
Contributors:
ContributionContributorsNIP/NIM
Thesis advisorKUSUMAWARDANI, RATIH198112052008122005
Thesis advisorMARYANI, KRISTIANA198103152014042001
Additional Information: Kreativitas adalah kemampuan seseorang dalam menciptakan sesuatu yang baru dalam bentuk ide, karya serta produk yang berbeda dari yang sudah ada. Salah satu metode pembelajaran anak usia dini yang efektif untuk merangsang kreativitas anak adalah pembelajaran melalui pendekatan Science, Technology, Engineering, Art and Mathematics (STEAM). STEAM adalah pendekatan yang menggabungkan lima bidang yang berbeda secara bersamaan yang penerapannya mendorong anak untuk menjelajahi lingkungan sehingga membentuk cara berpikir anak yang kritis, inovatif, dan kreatif. Penelitian ini bertujuan untuk mengetahui pendekatan STEAM mampu memuculkan kreativitas anak di KB-TK Labschool Jakarta, penerapan pendekatan STEAM di KB-TK Labschool Jakarta, dan media pembelajaran pendekatan STEAM di KB-TK Labschool Jakarta. Penelitian ini menggunakan metode kualitatif deskriptif. Teknik pengumpulan data yang digunakan dalam penelitian ini melalui observasi, catatan lapangan, wawancara, dan dokumentasi. Hasil yang diperoleh dari penelitian ini menunjukkan bahwa pendekatan STEAM mampu memunculkan kreativitas anak, terlihat bahwa kreativitas anak sudah berkembang dengan baik seperti anak mampu mengemukakan ide, serta anak memiliki imajinasi yang tinggi. Penerapan pendekatan STEAM di KB-TK Labschool Jakarta sudah diterapkan dengan baik sesuai dengan tahapan pendekatan STEAM, dan media pembelajaran yang digunakan dalam pendekatan STEAM mampu mengembangkan kreativitas anak.
Uncontrolled Keywords: Creativity, STEAM approach, STEAM approach learning media Kreativitas, Pendekatan STEAM, Media Pembelajaran Pendekatan STEAM
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
Divisions: 02-Fakultas Keguruan dan Ilmu Pendidikan
02-Fakultas Keguruan dan Ilmu Pendidikan > 86202-Jurusan Pendidikan Guru PAUD
Depositing User: Aulia Inayah
Date Deposited: 19 Feb 2024 12:14
Last Modified: 20 Feb 2024 11:50
URI: http://eprints.untirta.ac.id/id/eprint/33028

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