Search for collections on EPrints Repository UNTIRTA

PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN ULAR TANGGA UNTUK MENINGKATKAN PEMAHAMAN PESERTA DIDIK PADA BAB 6 KERAGAMAN PAKAIAN ADAT DAERAH

DAMAYANTI, MEGA (2023) PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN ULAR TANGGA UNTUK MENINGKATKAN PEMAHAMAN PESERTA DIDIK PADA BAB 6 KERAGAMAN PAKAIAN ADAT DAERAH. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.

[img] Text
MEGA DAMAYANTI_2227190059_FULLTEXT.pdf
Restricted to Registered users only

Download (7MB)
[img] Text
MEGA DAMAYANTI_2227190059_01.pdf
Restricted to Registered users only

Download (1MB)
[img] Text
MEGA DAMAYANTI_2227190059_02.pdf
Restricted to Registered users only

Download (640kB)
[img] Text
MEGA DAMAYANTI_2227190059_03.pdf
Restricted to Registered users only

Download (698kB)
[img] Text
MEGA DAMAYANTI_2227190059_04.pdf
Restricted to Registered users only

Download (1MB)
[img] Text
MEGA DAMAYANTI_2227190059_05.pdf
Restricted to Registered users only

Download (109kB)
[img] Text
MEGA DAMAYANTI_2227190059_REF.pdf
Restricted to Registered users only

Download (146kB)
[img] Text (SKRIPSI)
MEGA DAMAYANTI_2227190059_LAMP.pdf
Restricted to Registered users only

Download (5MB)

Abstract

Pengembangan media penelitian ini digunakan untuk mempelajari keberagaman pakaian adat daerah yang diberikan nama “LAGA PATI (Ular Tangga Pakaian Adat Indonesia)”. Penelitian ini dilakukan pada kelas IV-B di SDN Pluit 03 pada bulan Januari-Mei tahun 2023. Tujuan pada penelitian pengembangan ini ingin memperoleh informasi mengenai keterlibatan guru pada proses pengembangan media pembelajaran permainan ular tangga, dampak mengenai respons peserta didik pada media pembelajaran permainan ular tangga, dampak peningkatan pemahaman peserta didik pada keragaman pakaian adat daerah setelah menggunakan media pembelajaran permainan ular tangga, dan hasil produk kelayakan media pembelajaran permainan ular tangga. Penelitian ini menggunakan metode penelitian R&D (Research and Development) dengan menggunakan model pengembangan 4D (define, design, development, dissemination). Pengumpulan data dalam penelitian ini menggunakan observasi, wawancara, angket/kuisioner, tes dan dokumentasi. Hasil pada penelitian ini menunjukkan bahwa melibatkan guru kelas pada pengembangan media pembelajaran permainan “Laga Pati” dapat membantu peserta didik untuk menemukan karakteristik gaya belajar yang sesuai dengan kebutuhannya, hal ini terlihat dari respons peserta didik kelas IV-B di SDN Pluit 03 yang menunjukkan bahwa media pembelajaran permainan “Laga Pati” memberikan pengalaman dalam melatih nilai keaktifan, kerjasama, dan tanggung jawab peserta didik, melatih interaksi antar peserta didik, melatih komunikasi antara guru dan peserta didik, dan mengasah wawasan dan pengetahuan melalui kegiatan refleksi yang terlihat dalam peningkatan pemahaman peserta didik kelas IV-B di SDN Pluit 03 dengan hasil rata-rata pre-test 59 yang berkategori “Perlu Bimbingan” meningkat setelah post-test memperoleh rata-rata 98 dengan kategori “Sangat Baik”, serta media pembelajaran permainan “Laga Pati” ini layak digunakan dalam proses pembelajaran dengan persentase kelayakan sebesar 90,75% dengan kategori “Sangat Layak”.

Item Type: Thesis (S1)
Contributors:
ContributionContributorsNIP/NIM
Thesis advisorRAHMAN HAKIM, ZERRI198003312010121002
Thesis advisorADYA PRIBADI, REKSA201602012108
Thesis advisorSETIAWAN, SIGIT201808032164
Additional Information: The development of this research media was used to study the diversity of regional traditional clothing which was given the name "LAGA PATI (Indonesian Traditional Clothing Snakes and Ladders)". This research was conducted in class IV-B at SDN Pluit 03 in January-May 2023. The aim of this development research was to obtain information regarding teacher involvement in the process of developing the snake and ladder game learning media, the impact on student responses to the snake and ladder game learning media ladders, the impact of increasing students' understanding of the diversity of regional traditional clothing after using the snakes and ladders game learning media, and the product results of the feasibility of the snakes and ladders game learning media. This research uses the R&D (Research and Development) research method using the 4D development model (define, design, develop, disseminate). Data collection in this research used observation, interviews, questionnaires, tests and documentation. The results of this research show that involving class teachers in developing the learning media game "Laga Pati" can help students to find learning style characteristics that suit their needs. This can be seen from the responses of class IV-B students at SDN Pluit 03 which shows that The learning media game "Laga Pati" provides experience in training the values of activeness, cooperation and responsibility of students, training interactions between students, training communication between teachers and students, and honing insight and knowledge through reflection activities which can be seen in increasing participants' understanding. Class IV-B students at SDN Pluit 03 with an average pre-test result of 59 in the "Need Guidance" category increased after the post-test obtained an average of 98 in the "Very Good" category, as well as the learning media game "Laga Pati" suitable for use in the learning process with a feasibility percentage of 90.75% in the "Very Appropriate" category.
Uncontrolled Keywords: Keywords: Learning Media, Snakes and Ladders Game, Regional Traditional Clothing Kata Kunci: Media Pembelajaran, Permainan Ular Tangga, Pakaian Adat Daerah
Subjects: L Education > L Education (General)
Divisions: 02-Fakultas Keguruan dan Ilmu Pendidikan
02-Fakultas Keguruan dan Ilmu Pendidikan > 86206-Jurusan Pendidikan Guru Sekolah Dasar
Depositing User: Unnamed user with email [email protected]
Date Deposited: 12 Dec 2023 10:53
Last Modified: 12 Dec 2023 10:53
URI: http://eprints.untirta.ac.id/id/eprint/31473

Actions (login required)

View Item View Item