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PENGEMBANGAN GAME EDUKASI BERBASIS CANVA PADA PENGENALAN MATERI JENIS BUAH DI TK BINA TERAMPIL UNTUK MENGEMBANGKAN KEMAMPUAN BAHASA ANAK USIA 5-6 TAHUN

Choziahtillah, Choziahtillah (2023) PENGEMBANGAN GAME EDUKASI BERBASIS CANVA PADA PENGENALAN MATERI JENIS BUAH DI TK BINA TERAMPIL UNTUK MENGEMBANGKAN KEMAMPUAN BAHASA ANAK USIA 5-6 TAHUN. Master thesis, Universitas Sultan Ageng Tirtayasa.

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Abstract

The background of this research is (1) Lack of educational game media, unable to develop existing games, (2) There is no use of educational game-based media in Kindergarten Bina Skilled Taman Ciruas, Serang Regency, (3) Low student interest in learning types fruit. This research aims to develop learning media, analyze feasibility, analyze effectiveness, and analyze teacher responses to canva-based educational games on the introduction of fruit types for early childhood in Ciruas Bina Skilled Kindergarten, Serang Regency. The development model used in this research is Research and Development (R&D) with the ADDIE model (Analysis, iDesign, Development, Implementation, iEvaluation), test subjects are children aged 5-6 years. Based on the results of this study, it can be concluded that the development of Canva-based educational games on fruit type introduction material is carried out according to the manufacturing steps which consist of opening, game type, game preparation, game implementation consisting of questions and answers, and closing. The feasibility of a Canva-based educational game according to material experts is 90%, which is a very feasible category. Meanwhile, according to the validation of media experts, it was 92.9%, that is, it did not need to be revised and all items were considered feasible. The effectiveness of learning using Canvabased educational games obtained an N-Gain score of 66,67%. The use of Canvabased educational games developed by researchers has been effective in increasing learning effectiveness. The teacher's response to the Canva-based educational game is 96% in the interesting category which is measured using the assessment responses of all teachers, so the Canva-based educational game that has been developed does not need to be revised..

Item Type: Thesis (Master)
Contributors:
ContributionContributorsNIP/NIM
Thesis advisorAtikah, Cucu196612711992032001
Thesis advisorFadlullah, Fadlullah197712302002121003
Additional Information: Penelitian ini dilatarbelakangi karena (1) Kurangnya media game edukasi, tidak bisa mengembangkan game yang sudah ada, (2) Belum adanya penggunaan media berbasis game edukasi di TK Bina Terampil Taman Ciruas Kabupaten Serang, (3) Rendahnya minat belajar siswa pada materi pengenalan jenis buah. Penelitiani ini bertujuan untuk mengembangan media pembelajaran, menganalisis kelayakan, menganalisis efektivitas, dan menganalisis respon guru terhadap game edukasi berbasis canva pada materi pengenalan jenis buah untuk anak usia dini di TK Bina Terampil Ciruas Kabupaten Serang. Model pengembangan yang digunakan pada ipenelitian ini adalah Research and Developmenti (R&D) dengan model iADDIE (Analysis, iDesign, Development, Implementation, iEvaluation), subjek uji coba anak usia 5-6 tahun. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa ipengembangan game edukasi berbasis canva pada materi pengenalan jenis buah dilakukan sesuai langkah-langkah pembuatan yang terdiri dari pembuka, tipe permainan, persiapan permainan, pelaksanaan permainan terdiri dari pertanyaan dan jawaban, dan penutup. iKelayakan game edukasi berbasis canva menurut ahli materi sebesar 90% yaitu kategori sangat layak. Sedangkan menurut validasi ahli media sebesar 92,9% yaitu tidak perlu direvisii dan semua iitem telah dinilaii layak. Efektivitas ipembelajaran dengan menggunakan game edukasi berbasis canva diperoleh skor N-Gain sebesar 66,67% Penggunaan game edukasi berbasis canva yang dikembangkani peneliti cukup efektifi dalam meningkatkan iefektivitas pembelajaran. Responi guru terhadap game edukasi berbasis canva sebesar 96% dalam kategori menarik yang diukuri menggunakan itanggapan penilaiani semua guru maka game edukasi berbasis canva yang telah idikembangkan tidak perlu direvisi.
Uncontrolled Keywords: Development, Game education, Canva. Pengembangan, Game edukasi, Canva.
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
Divisions: 08-Pascasarjana
08-Pascasarjana > Magister Teknologi Pembelajaran
Depositing User: Choziahtil Choziahtillah Choziahtillah
Date Deposited: 13 Jul 2023 10:38
Last Modified: 13 Jul 2023 10:38
URI: http://eprints.untirta.ac.id/id/eprint/26271

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