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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME e-PUZZLE CARD PADA TOPIK SISTEM PERIODIK UNSUR GOLONGAN A

JULIAWATI, JULIAWATI (2023) PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME e-PUZZLE CARD PADA TOPIK SISTEM PERIODIK UNSUR GOLONGAN A. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.

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Abstract

The COVID-19 virus began to become a pandemic at the end of 2019, this made the education system 180⁰ different, learning that was usually carried out with a face-to-face system was transferred to virtual face-to-face learning, then became a problem in education. It is in the application of distance learning that students experience learning loss events, then in the post-pandemic period, the government implements an independent curriculum as an effort to restore education, but this will not be accomplished without the creativity and ability of educators in teaching material. With this research, it aims to develop a learning media based on the e-puzzle card game application. This learning media development research uses the ADDIE research model (analysis, design, development, implementation, evaluation). The e-puzzle card game application learning media developed was tested on 44 grade 10 high school students. Based on the results of the feasibility of the e-puzzle card game that has been developed, it gets eligibility with an average of 96% in the very feasible category and based on student responses, the e-puzzle card game that has been developed has a feasibility of 93% with very good criteria. Keywords: e-puzzle card game, element periodic system, ADDIE

Item Type: Thesis (S1)
Contributors:
ContributionContributorsNIP/NIM
Thesis advisorDEWI ASSAAT, LUSIANI198010102005012003
Thesis advisorZIDNY, ROBBY198908152015041002
Additional Information: Virus COVID-19 mulai menjadi pandemi di akhir tahun 2019, hal ini menjadikan sistem pendidikan berbeda 180⁰, pembelajaran yang biasa dilakukan dengan sistem tatap muka dialihkan menjadi pembelajaran tatap maya, kemudian menjadi suatu masalah dalam pendidikan. Dalam penerapan pembelajaran jarak jauh inilah peserta didik mengalami peristiwa learning loss, kemudian pada pasca pandemi, pemerintah menerapkan kurikulum merdeka sebagai salah satu upaya pemulihan pendidikan, namun hal ini takan terlaksana tanpa adanya kreativitas dan kemampuan tenaga pendidik dalam mengajarkan meteri. Dengan penelitian ini, bertujuan untuk mengembangkan sebuah media pembelajaran berbasis aplikasi game e-puzzle card. Penelitian pengembangan media pembelajaran ini menggunakan model penelitian ADDIE (analysis, design, development, implementation, evaluation). Media pembelajaran aplikasi game e-puzzle card yang dikembangkan diuji coba kepada 44 peserta didik SMA kelas 10. Berdasarkan hasil kelayakan game e-puzzle card yang telah dikembangkan mendapat kelayakan dengan rata-rata sebesar 96% dengan kategori sangat layak dan berdasarkan respon peserta didik, game e-puzzle card yang telah dikembangkan memperoleh kelayakan 93% dengan kriteria sangat baik. Kata kunci: game e-puzzle card, sistem periodik unsur, ADDIE.
Uncontrolled Keywords: e-puzzle card game, element periodic system, ADDIE. game e-puzzle card, sistem periodik unsur, ADDIE.
Subjects: L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Divisions: 02-Fakultas Keguruan dan Ilmu Pendidikan
02-Fakultas Keguruan dan Ilmu Pendidikan > 84204-Jurusan Pendidikan Kimia
Depositing User: Juliawati julia wati
Date Deposited: 12 Jul 2023 12:13
Last Modified: 12 Jul 2023 12:13
URI: http://eprints.untirta.ac.id/id/eprint/26016

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