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PENGEMBANGAN MEDIA INTERAKTIF LECTORE INSPIRE BERBASIS ANDROID PADA MATERI PEMANASAN GLOBAL UNTUK MENINGKATKAN HASIL BELAJAR IPA PESERTA DIDIK DI SMA NEGERI 1 WANASALAM TAHUN PELAJARAN 2022/2023

VIRGIA ANGELA ROSI, NUKE (2023) PENGEMBANGAN MEDIA INTERAKTIF LECTORE INSPIRE BERBASIS ANDROID PADA MATERI PEMANASAN GLOBAL UNTUK MENINGKATKAN HASIL BELAJAR IPA PESERTA DIDIK DI SMA NEGERI 1 WANASALAM TAHUN PELAJARAN 2022/2023. Master thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.

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Abstract

The absence of interactive media in the learning process and students' poor interest in learning are the driving forces behind this study. These factors make learning more tedious and dull while also lowering student learning results. 32 students from class X of SMA Negeri 1 Wanasalam participated in this study. The goal of this project was to create a solution for the Lector Inspire application program that would assist students receive scientific learning materials more effectively. The ADDIE paradigm, which contains stages for analysis, design, development, implementation, and evaluation, was used in this research as part of a Research & Development (R&D) project. Observation, interviews, questionnaires, testing the reliability of media experts and material experts, as well as pretest and posttest instruments, were used as data collection techniques in this study. The findings of the media expert test for validation received a score of 100% in the category of being extremely practicable, while the results of the material expert test received a score of 85%. The teacher's response received an average score of 92% in the strongly agree category, whereas student responses received a score of 94%. The effectiveness test results from the pre-test and post-test results had an average N Gain Score of 0.72 with high criteria. Based on these findings, the interactive video content of the Lector Inspire application program for Android may be deemed appropriate for use in the teaching and learning process.

Item Type: Thesis (Master)
Contributors:
ContributionContributorsNIP/NIM
Thesis advisorSHOLIH, SHOLIH1960014 198702 1 001
Thesis advisorNulhakim, Lukman19790409 200710 1 001
Additional Information: Penelitian ini di latar belakangi oleh rendahnya minat belajar peserta didik dan kurangnya pemanfaatan media interaktif dalam proses pembelajaran yang menyebabkan pembelajaran semakin monoton dan membosankan serta menurunnya hasil belajar ipa peserta didik. Penelitian ini dilaksanakan di SMA Negeri 1 Wanasalam pada kelas X yang berjumlah 32 orang. Tujuan penelitian ini untuk menghasilkan produk program aplikasi lectore inspire untuk membantu efektivitas peserta didik dalam menerima materi pembelajaran IPA. Penelitian ini merupakan pengembangan Research & Development (R&D) dengan model ADDIE yang memiliki tahapan analyze, design, development, implementation and evaluation. Metode dalam pengumpulan data dalam penelitian ini menggunakan observasi, wawancara, angket, uji validitas ahli media dan ahli materi serta instrument pretest dan posttest. Hasil uji validasi ahli media memperoleh skor 100% dengan kategori sangat layak, hasil uji ahli materi memperoleh skor 85% dengan kategori sangat layak. Sedangkan hasil uji efektivitas dari hasi pretes dan posttes dengan N Gain Score rata-rata 0,72 dengan kriteria tinggi, respon siswa memperoleh skor 94% kategori sangat setuju, sedangkan respon guru memperoleh skor rata-rata 92% kategori sangat setuju. Hasil ini dapat disimpulkan bahwa media video interaktif program aplikasi lectore inspire berbasis android dapat dinyatakan layak untuk digunakan dalam proses pembelajaran.
Subjects: L Education > L Education (General)
Q Science > Q Science (General)
Divisions: 08-Pascasarjana
08-Pascasarjana > Magister Teknologi Pembelajaran
Depositing User: Mrs Nuke Virgia Angela Rosi
Date Deposited: 26 Jun 2023 14:34
Last Modified: 26 Jun 2023 14:34
URI: http://eprints.untirta.ac.id/id/eprint/25712

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