AWALIYA, KAMILA (2023) EFEKTIVITAS MODEL TEAM GAMES TOURNAMENT (TGT) BERBASIS SCRAMBLE UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI BAKTERI. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.
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Abstract
This study aims to determine the effectiveness of the Team Games Tournament (TGT) scramble on the learning outcomes of class X MAN 2 Pandeglang for the 2021/2022 academic year on bacteria material. Using a quasi-experimental with a one sample pretest posttest. The sample used was students of class X MIPA 3 and X MIPA 4 totaling 65 people determined by simple random sampling technique. Cognitive data of students was taken using multiple choice objective tests. The instrument was tested using Anates software version 4.09 including validity, reliability, level of difficulty and discriminatory tests. Data on pretest-posttest tested for normality and homogeneity using the Kolmogorof-Smirnof with SPPS version 23. Data analysis techniques use the N-gain test to test effectiveness. The results of the effectiveness test of the Team Games Tournament -based scramble on student learning outcomes using the N-gain score test obtained a value of 0.39 <g <0.70 with a moderate interpretation. The results of this analysis indicate that the scramble effective for improving the learning outcomes of class X students in the material on bacteria.
Item Type: | Thesis (S1) | |||||||||
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Additional Information: | Penelitian ini bertujuan untuk mengetahui efektivitas model Team Games Tournament (TGT) berbasis scramble terhadap hasil belajar siswa kelas X MAN 2 Pandeglang tahun pelajaran 2021/2022 pada materi bakteri. Menggunakan metode quasi eksperimen dengan desain penelitian one sample pretest posttest. Sampel yang digunakan adalah siswa kelas X MIPA 3 dan X MIPA 4 berjumlah 65 orang ditentukan dengan teknik simple random sampling. Data kognitif siswa diambil dengan menggunakan tes objektif pilihan ganda. Instrumen diuji menggunakan software anates versi 4.09 meliputi uji validitas, reliabilitas, tingkat kesukaran dan daya pembeda. Data nilai pretest-posttest diuji normalitas dan homogenitasnya menggunakan uji statistik Kolmogorof-Smirnof dengan SPPS versi 23 . Teknik analisis data menggunakan uji N-gain untuk menguji efektivitas. Hasil uji efektivitas model Team Games Tournament berbasis scramble terhadap hasil belajar siswa menggunakan uji N-gain score diperoleh nilai 0,39 < g < 0,70 dengan interpretasi sedang. Hasil analisis tersebut menunjukkan bahwa model TGT berbasis scramble efektif untuk meningkatkan hasil belajar siswa kelas X pada materi bakteri. | |||||||||
Subjects: | L Education > L Education (General) | |||||||||
Divisions: | 02-Fakultas Keguruan dan Ilmu Pendidikan 02-Fakultas Keguruan dan Ilmu Pendidikan > 84205-Jurusan Pendidikan Biologi |
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Depositing User: | MRS KAMILA AWALIYA | |||||||||
Date Deposited: | 24 Jan 2023 14:01 | |||||||||
Last Modified: | 24 Jan 2023 14:01 | |||||||||
URI: | http://eprints.untirta.ac.id/id/eprint/20090 |
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