ADINDA PUTRI, SUTRIYANI (2022) PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ANDROID “SIPEMBADA“ PADA PEMBELAJARAN BANGUN DATAR DI KELAS IV SEKOLAH DASAR. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.
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Abstract
The researchers aim to develop Android-based interactive multimedia products in “Aplikasi Pembelajaran Bangun Datar (SIPEMBADA)” worthy of use by students in learning to improve their understanding learning on the two�dimensional figure. The development method uses the Borg and Gall model in sugiyono. The development procedure used is 1) potential and problems, (2) data collection, (3) product design, (4) design validation, (5) revision design, (6) product trial, (7) product revision, (8) trial use, (9) final product revision. Data we collected through observation, interviews, documentation, and questionnaires. From media experts get a score of 77,2% . From the material expert, it got a score of 86,5%. Get a score of 78,9% from mathematics learning experts. Students' responses to multimedia, they get a value of 86,3%. Thus, the interavtive multimedia based on android “SIPEMBADA” are worthy of being used as a mathematics learning media in two dimensional figure. Keywords: Multimedia Interactive, SIPEMBADA, elementary school
Item Type: | Thesis (S1) | |||||||||
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Additional Information: | Penelitian ini bertujuan untuk mengembangan produk multimedia interaktif berbasis android berupa aplikasi pembelajaran bangun datar (SIPEMBADA) yang layak digunakan oleh peserta didik dalam pembelajaran guna meningkatkan pemahaman pembelajaran bangun datar. Metode pengembangan menggunkaan model Borg and Gall dalam Sugiyono. Prosedur pengembangan yang digunakan yaitu: (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi desain, (5) revisi desain, (6) uji coba produk, (7) revisi produk, (8) uji coba pemakaian, (9) revisi produk final. Data dikumpulkan melalui observasi, wawancara, dokumentasi, dan angket. Dari ahli media mendapatkan nilai 77,2%. Dari ahli materi mendapatkan nilai 86,5%. Mendapatkan nilai 78,9% dari ahli pembelajaran matematika. Respon peserta didik terhadap multimedia mendapatkan nilai 86,3% Hasil ini menunjukan multimedia interaktif berbasis android ―SIPEMBADA‖ ini sangat layak digunakan sebagai media pembelajaran matematika dalam materi bangun datar. Kata Kunci : Multimedia Interaktif, SIPEMBADA, Sekolah Dasar | |||||||||
Uncontrolled Keywords: | Keywords: Multimedia Interactive, SIPEMBADA, elementary school Kata Kunci : Multimedia Interaktif, SIPEMBADA, Sekolah Dasar. | |||||||||
Subjects: | L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1501 Primary Education |
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Divisions: | 02-Fakultas Keguruan dan Ilmu Pendidikan 02-Fakultas Keguruan dan Ilmu Pendidikan > 86206-Jurusan Pendidikan Guru Sekolah Dasar |
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Depositing User: | SUTRIYANI ADINDA PUTRI | |||||||||
Date Deposited: | 24 May 2023 15:46 | |||||||||
Last Modified: | 24 May 2023 15:46 | |||||||||
URI: | http://eprints.untirta.ac.id/id/eprint/19371 |
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