Afifah, Rostanti Nurul (2022) Pengembangan Media Read & Play Berbasis Game Edukasi Untuk Menumbuhkan Minat Baca Peserta Didik di Kelas 2 SD. S1 thesis, Universitas Sultan Ageng Tirtayasa.
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Abstract
This study aims to describe the process of developing Educational Game-based Read & Play media to foster reading interest in grade II students, describe the feasibility of Educational Game-based Read & Play media that has been developed, and describe the responses given. students' reading interest in Read & Play media. Educational Game Based. This research was conducted at SDN Kutabaru 1 with 31 students as research subjects. This study aims to help 2nd grade elementary school students in developing their interest in reading. Some students are still less interested in reading due to several factors, such as the absence of reading habits from an early age, students prefer playing with gadgets to reading a book, and the lack of interesting learning media to develop student interest in reading. Researcher developed Read & Play media based on educational games by utilizing technology as a fun learning medium. The method used by researcher is Research and Development (R&D) with research procedures referring to the 4D model by Thiagarajan which consists of 4 stages, namely Define, Design, Develop, and Disseminate. Based on the results of data analysis, it can be concluded that the Read & Play Media Based on Educational Games developed is in the "Very Eligible" category with a percentage of 93.5% from two media experts, 81% from two linguists, and 86% from two material experts. The response of students interest in reading to the Read & Play Media Based on Educational Game in the trial with 31 respondents was 97% with the "Very Good" category. So that this Educational Game-based Read & Play media is very feasible and can be used.
Item Type: | Thesis (S1) | |||||||||
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Additional Information: | Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan media Read & Play berbasis Game Edukasi untuk menumbuhkan minat baca peserta didik kelas II, untuk mendeskripsikan kelayakan media Read & Play berbasis Game Edukasi yang telah dikembangkan, dan untuk mendeskripsikan respons minat baca peserta didik terhadap media Read & Play berbasis Game Edukasi. Penelitian ini dilakukan di SDN Kutabaru 1 dengan subjek penelitian peserta didik yang berjumlah 31 orang. Metode yang digunakan peneliti ini adalah Research and Development (R&D) dengan prosedur penelitian mengacu pada model 4D oleh Thiagarajan yang terdiri dari 4 tahapan yaitu Define, Design, Develop, dan Disseminate. Berdasarkan hasil analisis data dapat disimpulkan bahwa media Read & Play Berbasis Game Edukasi yang dikembangkan termasuk kategori “Sangat Layak” dengan persentase 93,5% dari dua ahli media, 81% dari dua ahli bahasa, dan 86% dari dua ahli materi. Respons minat baca peserta didik terhadap media Read & Play Berbasis Game Edukasi pada uji coba dengan 31 responden sebesar 97% dengan kategori “Sangat Baik”. Sehingga media Read & Play berbasis Game Edukasi ini sangat layak dan dapat digunakan. | |||||||||
Subjects: | L Education > L Education (General) | |||||||||
Divisions: | 02-Fakultas Keguruan dan Ilmu Pendidikan 02-Fakultas Keguruan dan Ilmu Pendidikan > 86206-Jurusan Pendidikan Guru Sekolah Dasar |
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Depositing User: | Mrs Rostanti Nurul Afifah | |||||||||
Date Deposited: | 27 Dec 2022 15:51 | |||||||||
Last Modified: | 27 Dec 2022 15:51 | |||||||||
URI: | http://eprints.untirta.ac.id/id/eprint/18802 |
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