Nawa, Jazilatun (2022) PENGGUNAAN MEDIA PERMAINAN WHACK A MOLE UNTUK MENINGKATKAN KEMAMPUAN MENGENAL BANGUN RUANG ANAK AUTIS KELAS V SDLB DI SKH PADESAN. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.
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Abstract
ABSTRAK This study aims to determine the increase in the ability to recognize the building space of children with autistic children through the media game of what a mole. This research is an experimental study with a Single Subject Research (SSR) approach. The research design used in this study uses the A-B-A design. The data obtained were analyzed using descriptive statistics and IT showed through line garfik. The subjects in this study were focused on a class of Autistic Class V SDLB with the initials R. Based on the results of the study, it was known that the use of the media a mole game could improve the ability to recognize the building space of children with Autistic Class V SDLB in SKh Padesan. This is shown to increase the average data acquisition in the two targets. The results obtained by the target behavior 1 (showing space) in phase A1 (Baseline-1) are 33%, after an intervention in the phase (b) the average data acquisition obtained increases to 85% and after the average intervention is given The acquisition of data obtained in the A2 phase (baseline-2) is 71%. For the target behavior 2 (mentioning the shape of the space) the average results of the acquisition of data obtained in phase A1 (Baseline-1) are 33% after the intervention there is a phase (b) the average data acquisition obtained increases to 85.625%, and after given an average intervention in the acquisition of data obtained in the A2 phase (baseline-2) is 71%. Thus, it is drawn that the use of the media a mole game can improve the ability to recognize the building space of children with Autistic Class V SDLB in SKH Padesan. Keywords: Build space, media game whack a mole, autistic
Item Type: | Thesis (S1) | |||||||||
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Additional Information: | ABSTRAK Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan mengenal bangun ruang anak autis melalui media permainan whack a mole. Penelitian ini merupakan penelitian eksperimen dengan pendekatan single subject research (SSR). Desain penelitian yang digunakan pada penelitian ini menggunakan desain A-B-A. Data yang diperoleh dianalisis menggunakan statistik deskriptif dan ti tampilkan melalui garfik garis. Subjek dalam penelitian ini terfokus pada seorang anak autis kelas V SDLB dengan inisial R. Berdasarkan hasil penelitian, diketahui bahwa penggunaan media permainan whack a mole dapat meningkatkan kemampuan mengenal bangun ruang anak autis kelas V SDLB di SKh Padesan. Hal ini ditunjukan meningkatkannya rata-rata perolehan data pada kedua terget behavior. Hasil yang di dapat target behavior 1 (menunjukan bangun ruang) pada fase A1(baseline-1) adalah 33%, setalah dilakukan intervensi pada fase (B) Rata-rata perolehan data yang didapat meningkat menjadi 85% dan setelah diberikannya intervensi rata-rata perolehan data yang didapat pada fase A2 (baseline-2) adalah 71%. Untuk target behavior 2 (menyebutkan bangun ruang) hasil rata- rata perolehan data yang didapat pada fase A1 (baseline-1) adalah 33% setelah dilakukannya intervensi ada fase (B) rata-rata perolehan data yang didapat meningkat menjadi 85,625%, dan setelah diberikan intervensi rata-rata perolehan data yang didapat pada fase A2 (baseline-2) adalah 71%. Dengan demikian maka ditarik kesimpulanya bahwa penggunaan media permainan whack a mole dapat meningkatkan kemampuan mengenal bangun ruang anak autis kelas V SDLB di SKh Padesan. Kata kunci: Bangun ruang, media permainan whack a mole, autis | |||||||||
Subjects: | L Education > L Education (General) | |||||||||
Divisions: | 02-Fakultas Keguruan dan Ilmu Pendidikan | |||||||||
Depositing User: | Ms Jazilatun Nawa | |||||||||
Date Deposited: | 03 Feb 2023 14:58 | |||||||||
Last Modified: | 03 Feb 2023 14:58 | |||||||||
URI: | http://eprints.untirta.ac.id/id/eprint/18496 |
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