FIRMANSYAH, ROBBY (2022) PENGEMBANGAN BAHAN AJAR MATEMATIKA INTERAKTIF BERBASIS KEARIFAN LOKAL DAN KEMAMPUAN ABAD 21 PADA MATERI DIMENSI TIGA. S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.
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Abstract
Penelitian ini bertujuan untuk mengembangkan bahan ajar matematika interaktif yang baik (valid, praktis dan efektif) berintegrasikan kemampuan abad 21 selaras dengan kurikulum 2013 dan dipadukan dengan nilai – nilai kearifan lokal sekitarnya berupa budaya dan karakteristik daerah banten. Bahan ajar yang dihasilkan berupa aplikasi android dalam bentuk apk dan diberi nama CERMATIKA (Ceria Belajar Matematika) diperuntukan bagi siswa kelas XII SMA sederajat yang memuat materi Dimensi Tiga. Model pengembangan yang digunakan dalam penelitian ini adalah Model ADDIE dengan melalui 5 tahapan, yaitu 1) Analisis, 2) Desain, 3) Pengembangan, 4) Implementasi, dan 5) Evaluasi. Instrumen yang digunakan pada penelitian ini adalah instrumen non tes (angket uji ahli dan uji respon siswa) dan instrumen tes hasil belajar. Uji kelayakan bahan ajar dilakukan oleh 6 orang pakar ahli diantaranya 3 orang pakar ahli materi yang memberikan penilaian dengan persentase sebesar 80% (valid) dan 3 orang pakar ahli media yang memberikan penilaian dengan persentase sebesar 75,11% (valid). Selanjutnya dilakukan tahap revisi bahan ajar untuk disempurnakan dan di uji coba kepada 50 siswa kelas XII di MAN 2 Kota Serang. Persentase yang didapatkan dari hasil respon siswa sebesar 89,76% (sangat praktis) dan hasil belajar siswa memperoleh ketuntasan belajar sebesar 98,2% (sangat efektif). Kesimpulan yang diperoleh bahwa aplikasi Cermatika dikatakan layak dan baik karena memenuhi aspek kevalidan, kepraktisan dan keefektifan
Item Type: | Thesis (S1) | |||||||||
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Additional Information: | This research aims to develop interactive mathematics teaching materials that are good (valid, practical and effective) integrating 21st century skills in line with the 2013 curriculum and integrated with local wisdom values in the form of culture and characteristics of the Banten area. The resulting teaching material is an android application in the form of an apk and is named CERMATIKA (Cheerful Learning Mathematics) which is intended for students of class XII SMA and the equivalent which contains Three Dimensional material. The development model used in this research is the ADDIE Model through 5 stages, namely 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The instruments used in this study were non-test instruments (expert test questionnaires and student response tests) and learning outcome test instruments. The feasibility test of teaching materials was carried out by 6 expert experts including 3 material experts who gave an assessment with a percentage of 80% (valid) and 3 experts who gave an assessment with a percentage of 75,11% (valid). Furthermore, the revision stage of teaching materials was carried out to be perfected and tested on 50 class XII students in MAN 2 Serang City. The percentage obtained from the results of student responses was 89,76% (very practical) and student learning outcomes obtained learning completeness of 98,2% (very effective). The conclusion is that the Cermatika application is said to be feasible and good because it fulfills aspects of validity, practicality and effectiveness. Keywords : Teaching Materials, 21st Century Abilities, Local Wisdom, Cermatika | |||||||||
Uncontrolled Keywords: | Kata Kunci : Bahan Ajar, Kemampuan Abad 21, Kearifan Lokal, Cermatika | |||||||||
Subjects: | Q Science > QA Mathematics | |||||||||
Divisions: | 02-Fakultas Keguruan dan Ilmu Pendidikan 02-Fakultas Keguruan dan Ilmu Pendidikan > 84202-Jurusan Pendidikan Matematika |
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Depositing User: | Perpustakaan Pusat | |||||||||
Date Deposited: | 20 Jul 2022 11:13 | |||||||||
Last Modified: | 20 Jul 2022 11:13 | |||||||||
URI: | http://eprints.untirta.ac.id/id/eprint/14598 |
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