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IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH ALPHABET GAMES AT THE SEVENTH GRADE OF SMPN 1 KRAMATWATU ( A Classroom Action Research )

Rahmadani, Vicky (2016) IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH ALPHABET GAMES AT THE SEVENTH GRADE OF SMPN 1 KRAMATWATU ( A Classroom Action Research ). S1 thesis, UNIVERSITAS SULTAN AGENG TIRTAYASA.

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Abstract

There were two objectives of this research. The first objective was to find out the process of using alphabet games to improve English vocabulary. The second objective was to know the improvement of students’ vocabulary mastery by using alphabet games. The research was conducted at seventh grade of SMPN 1 Kramatwatu. In this research, the researcher used classroom action research as research method. It consisted of two cycles, in which each cycles consisted of three meetings.Action Research was supported by the data and the result of students’ test. The result of this research was from pre-test, post-test in cycle one, and posttest in cycle two. The result of pre-test was 65.83, and the result of first cycle test was 71.68. And also the result of test in cycle two the students got the average score 85.92. Based on the test result, it could be concluded that the improvement of pre-test to post-test in cycle one was 5.85%. While, from post-test in cycle one to post-test in cycle two was 14.24%. It means there were improvements of students’ vocabulary mastery by using alphabet game. The students got good response in the second cycle. This indicated the enthusiastic of students join in the class. The activity was observed intensively as a way to find out how alphabet improve their ability of improving vocabulary. The researcher found that using alphabet game was very effective. There were some benefits of using alphabet game. The first was vocabulary of alphabet game makes the students more active in learning vocabulary and the second was alphabet game make the students easier in memorizing new vocabulary. In conclusion, alphabet game was effective for teaching vocabulary, especially to students of seventh grade in SMPN 1 Kramatwatu. The alphabet game positively contributed to the improvement of the students’ ability in vocabulary mastery. The researcher concludes that the use of alphabet game is effective to increase students’ vocabulary mastery.

Item Type: Thesis (S1)
Contributors:
ContributionContributorsNIP/NIM
Thesis advisorNURLELI, LEDY197512292002122002
Thesis advisorBARATHAYOMI, WIEKA198603042008122005
Uncontrolled Keywords: Alphabet Game, Classroom Action Research, and Vocabulary Mastery
Subjects: L Education > L Education (General)
P Language and Literature > PR English literature
Divisions: 02-Fakultas Keguruan dan Ilmu Pendidikan
02-Fakultas Keguruan dan Ilmu Pendidikan > 88203-Jurusan Pendidikan Bahasa Inggris
Depositing User: Perpustakaan Pusat
Date Deposited: 29 Mar 2022 11:33
Last Modified: 29 Mar 2022 11:33
URI: http://eprints.untirta.ac.id/id/eprint/10927

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